Black & White Discussion
Trainer Tools and Resources
Caliber apparently has not only godlike tracing skills, but has evolved to read minds.
I gave up a bit too easily on it as I found getting enough food difficult. I still can't get enough food even in the tutorial and my creature keep dying and respawning in his pen. Since your getting back into it, do you have any tips to give to a fellow member?
Edit: btw, is it worth getting Creature Isle ? I seen it cheap on Amazon (hope its ok to say that otherwise delete it) as nowhere else sells it.
[Edited by FMTopFan, 4/23/2009 3:45:15 AM]
I agree Black & White was simpler because it was easier to follow than its successor. The stories/tasks were all very good, albeit a bit cheesy but that was the appeal. I did find getting the sheep a bit frustrating in the task 'Good Sheep Hunting' as they are so small in the low-res textures. Its very hard to spot them unless you zoom right in & listen to 'bahhs'.
I have the 2nd game so once I finish this game & Creature Isle (hope the trainer works for that).. I'll try to finish B&W2 as well.
You should also remember to install the bonus creatures from here Link
Better Performance Possible?
Also, I find even now, B&W seems to be badly coded to run smoothly (get 62fps) even my PC when you keep zooming in & out as you need to: (3.3Ghz Intel QX6700, 8GB RAM, 4870 CrossFire). I run @1,400x1050, 32bit colour, Direct 3D Hardware T&L acceleration, and all the Advanced settings on + up full.
I did find some good sites showing the comparisons of getting the performance right Link AND Link but nothing like I wanted to tweak game settings yourself. It would be great if they redid B&W to the equivalent of what they did to Ridd|ck: Dark Athena or Half Life: Source.
I have similar specs on my PC (I7 and nVidia though) and there's no problem running silky at 1920x1200. It's probably a minor bug with ATI drivers/cards or something.
I personally had my creature, years ago, trained to plant a bunch of trees in enemy villages to gain belief. If the village didn't turn, he was trained to throw fireballs at the trees and raize the enemy village to the ground. You just can't get that kind of very specific behavioral training in B&W2.
Another creature I trained was trained to set fire to the enemy orphanage, thereby garnering belief. But to put the fire out for more belief. And just keep doing that. If they didn't have an orphanage, I had him trained to instead gather poison mushrooms (or poop) and throw it into their store house to poison the food supply.
That said, I do think the creatures looked a lot better in B&W2, fuzzy for the win. *BUT* I'd much rather have the huge assortment from B&W2 than the tiny assortment
Black and White 2 was an RTS game while Black and White was more a virtual life game. The natural thing to do is to compare them, but when you realize they're not even the same genre, it seems pointless to compare them.
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