Company of Heroes: Tales of Valor Discussion
Trainer Tools and Resources
After much introspection, I did decide to up the cost of the Chruchill Crocodile to be more in keeping with the Panzer IV, and because of its greater versatility, it is slightly more expensive than the Panzer IV now.
In addition, I decided to enable the "can set facing" option on base buildings as previously suggested because I do think it adds significantly to the game and makes "traffic jams" less likely with well positioned and oriented buildings. That being said, it is important to know that users pay attention when placing buildings because you can make their exit position much worse just as easily as you can make it much better, so please bare that in mind when placing buildings in Ewiger Krieg from now on.
Finally, I did do some tinkering with a "Gott Tiger" (God Tiger), and while my original idea did indeed work, it does cause some fumbling on the computer's part because it can't reconcile what it's being told to do, so I'll have to look at that a bit more another time. I only looked at it for about 15 minutes and made some decent progress though, so who knows, it may not be all that difficult to have a fully working and powered up Campaign Tiger.
The newest version, as always, is linked in my signature, enjoy!
[Edited by knightpress, 8/1/2009 8:12:15 AM]
New EK has changes to Villers Bogade abilities, you have added rise and decent command to _kp tiger but when i checked it the
wasn't added to tiger so Voss won't come up!
You've already burnt it but lua file wasn't placed on ability list for _kp tiger. I think it got slipped away just like Britney's skirt!
Second thing is tank firing is a bit malfunctionated! I think you should add the rest of abilities.
Tanks shoots without sound and after initiating HE ammo you it's not possible to change back to AP. I also checked, the following line in abilities were missing. I think it's linked to right_default ones!
Anyway 15 minutes for designing a tank can cause slip aways, poor Britney!
[Edited by Realusionist, 8/7/2009 6:19:42 AM]
I know what I've done, and I know what I could do to make it work, or at the very least work better, but I wouldn't get my hopes up too high if I were you...
Hearts of Iron III has just come out, and I'm actually downloading it from Steam as we speak, so for the near future that's going to have a death grip on much of my time lol
If you want to fiddle with the files I made, by all means feel free to, much of the necessary ground work is already placed, I merely "took a step back" before releasing the final Ewiger Krieg package here lately.
As for specific abilities, I tinkered with adding and removing several of them, including "commander rise". The problem is that Boolean options are just that, so with two possibilities I'd have to fiddle with it a bit more and I really wasn't trying to make it "work 100%", I just wanted to see if my theory was sound.
I'm continuing support on Ewiger Krieg, nothing has changed, but an update for an impractical unit isn't forthcoming if that's what you're asking
If there's an issue that needs to be addressed I'll fix it as always of course.
Their practicality are questionable but can you deny the fun!?
p.s. I understand about the new game Hearts of Iron III and your limited time, but I second the motion for Opel Blitz trucks in game, same with Yank jobs if you could swing it.
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