Company of Heroes: Tales of Valor Discussion
As I recall, if you drop DF on your main Tiger, you can select DF on the secondary Tiger in that particular mission.
I likely could forcibly enable it, I've even seen that specific Tiger in the ebps/sbps files, but that would be on the very low end of the priorities list at this moment because it's one unit, which isn't even constructable, in one mission, and even then it's only for a very limited use. I'm not going to say "no" off hand, but perhaps don't wait by the phone for the call either
For obvious reasons, I can not officially support online functionality or interaction with the mod simply because that's opening up a can of worms that would eclipse the other support demands of the mod many times over. I'm not saying it doesn't work online or across a network, I'm merely going to have to leave it to the imaginations of the end-users to field and cover that end of the equation themselves.
I really wish I could support that aspect, however this is an entirely one man show, and it already is a labor of love to keep it updated and fun, I just don't want to overwhelm myself with a project started for fun.
New units on both sides? Do you mean creating German units while playing as an Allied faction? and/or the other way around?
I -could- most certainly do that, but I have no intention of going that route, I like the Axis versus Allies situation.
If you're talking about creating entirely new units to the game itself, well there's a lot of hurtles to doing that... A tiny glimmer of new information has actually surfaced just today which -sort of- has to do with that, but let me be the first to tell you not to get your hopes up, and most certainly not any time in the near future.
While it is possible to create new units, a fully operable Object Editor is simply integral to making the model actually animate, otherwise you have a moving painted box that looks entirely out of place... We're not talking bad, not even terrible, I mean terribad!
Now, on top of that, if you get it modeled, then you've got to obviously write ALL of the associated abilities for it... ALL of them... And as if that weren't enough, you've still got to skin it, test it, and make sure it's slick enough to pass muster.
I'm still withholding judgment at this point if it's even possible to look or function worth a darn.
[Edited by knightpress, 5/26/2009 7:24:41 PM]
Your mod rock Knighpress.........
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem