The Last Remnant Discussion
Trainer Tools and Resources
It always start at XX XX 00 00
So if you have an art at XX XX 00 3D, if you check in "Browse this memory region", you should see that arts start to be stored at XX XX 00 00 (right after the ?? ??)
So i was taking the address where Rush's arts start, so basically, the address of Rush's first art.
you copy/paste this address 2 times in cheatengine and do as i said above.
Is it a little clearer ?
Anyway, i noticed you can also edit ATK/DEF/MYS/M.DEF of the weapon, you can put 255 at max.
There are 2 values for each, one changing your actual ATK with the equiped weapon, the second, changing the ATK stored in the weapon (won't show in weapon details)
So for Example, with a weapon with 47 ATK.
If you only modify the first Value to 255, your actual ATK will up to 255 but if you unequip/equip the weapon, it will be back at 47
If you only modify the second value to 255, your actual ATK will remain to 47 but if you unequip/equip the weapon, it will be now at 255.
And of course, if you modify both at 255, your actual ATK will be 255 and remain to 255 if you unequip/equip the weapon.
[Edited by Kazuki, 4/8/2009 7:35:27 AM]
Wooooooooooooooo! i did it but not your way
i found my main hands str and then browsed memory region and then copyed then top part of ht hex so i could compare it with a weapon that had +2, and found it straight away
Awwww i see,
is it meant to only show you the weapon upgrades in weapons details area but not the unit stats area ?
edit - Fixed it, they all change because i changed the screen size
[Edited by cheater93, 4/8/2009 9:10:19 AM]
I figured out about all the arts, fix the problem with the "not showing in the list" thing.
I'll try this weapon strengthening
Is that normal or did i do something wrong?
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