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  Savegame with All "Starting" Arts
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    Kazuki posted on Apr 08, 2009 7:34:28 AM - Report post
     
    i mean the address where Rush's arts start to be stored.

    It always start at XX XX 00 00

    So if you have an art at XX XX 00 3D, if you check in "Browse this memory region", you should see that arts start to be stored at XX XX 00 00 (right after the ?? ??)

    So i was taking the address where Rush's arts start, so basically, the address of Rush's first art.


    you copy/paste this address 2 times in CoSMOS and do as i said above.

    Is it a little clearer ?


    Anyway, i noticed you can also edit ATK/DEF/MYS/M.DEF of the weapon, you can put 255 at max.
    There are 2 values for each, one changing your actual ATK with the equiped weapon, the second, changing the ATK stored in the weapon (won't show in weapon details)

    So for Example, with a weapon with 47 ATK.
    If you only modify the first Value to 255, your actual ATK will up to 255 but if you unequip/equip the weapon, it will be back at 47

    If you only modify the second value to 255, your actual ATK will remain to 47 but if you unequip/equip the weapon, it will be now at 255.

    And of course, if you modify both at 255, your actual ATK will be 255 and remain to 255 if you unequip/equip the weapon.

    [Edited by Kazuki, 4/8/2009 7:35:27 AM]
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    cheater93 posted on Apr 08, 2009 7:38:00 AM - Report post
     
    quote:
    originally posted by Kazuki

    I will take again the example.

    So first, you must have the art address in CoSMOS.
    make 2 copies of this address (so basically, have it 3 times)

    On the first copy, add +8 to the address, so if you had XX XX 00 00, you should now have XX XX 00 08

    On the second copy, add +C8 to the address, so if you had XX XX 00 00, you should now have XX XX 00 C8

    Now, select both copy, right clic -> Change Record -> Smart Edit Value

    In the "Adjust address by" case, put "-2C0000" (without " " of course)
    Clic ok

    Try to change the value of the new addresses obtained and look at your weapon(s) if the upgrade at changed.

    You can't put more that +9


    Tell me if it works, if not, i'll try to explain it otherwise.

    Wooooooooooooooo! i did it but not your way
    i found my main hands str and then browsed memory region and then copyed then top part of ht hex so i could compare it with a weapon that had +2, and found it straight away

    Once a Cheater Always a Cheater =D
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    cheater93 posted on Apr 08, 2009 7:46:51 AM - Report post
     
    quote:
    originally posted by Kazuki

    i mean the address where Rush's arts start to be stored.

    It always start at XX XX 00 00

    So if you have an art at XX XX 00 3D, if you check in "Browse this memory region", you should see that arts start to be stored at XX XX 00 00 (right after the ?? ??)

    So i was taking the address where Rush's arts start, so basically, the address of Rush's first art.


    you copy/paste this address 2 times in CoSMOS and do as i said above.

    Is it a little clearer ?


    Anyway, i noticed you can also edit ATK/DEF/MYS/M.DEF of the weapon, you can put 255 at max.
    There are 2 values for each, one changing your actual ATK with the equiped weapon, the second, changing the ATK stored in the weapon (won't show in weapon details)

    So for Example, with a weapon with 47 ATK.
    If you only modify the first Value to 255, your actual ATK will up to 255 but if you unequip/equip the weapon, it will be back at 47

    If you only modify the second value to 255, your actual ATK will remain to 47 but if you unequip/equip the weapon, it will be now at 255.

    And of course, if you modify both at 255, your actual ATK will be 255 and remain to 255 if you unequip/equip the weapon.

    [Edited by Kazuki, 4/8/2009 7:35:27 AM]

    Awwww i see,
    is it meant to only show you the weapon upgrades in weapons details area but not the unit stats area ?

    Once a Cheater Always a Cheater =D
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    cheater93 posted on Apr 08, 2009 8:45:42 AM - Report post
     
    Finished Adding unique arts
    Once a Cheater Always a Cheater =D
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    cheater93 posted on Apr 08, 2009 9:06:52 AM - Report post
     
    wft all my hexes have changed and moved all over the place and am going to have to find them all again

    edit - Fixed it, they all change because i changed the screen size 🤔

    [Edited by cheater93, 4/8/2009 9:10:19 AM]
    Once a Cheater Always a Cheater =D
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    thorstwin posted on Apr 09, 2009 12:21:54 AM - Report post
     
    Wow..I didnt use the internet for 1 day and now I missed so many new things LOL.

    I figured out about all the arts, fix the problem with the "not showing in the list" thing.

    I'll try this weapon strengthening
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    Kimmyniez posted on Apr 09, 2009 12:47:52 AM - Report post
     
    still confuse..
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    thorstwin posted on Apr 09, 2009 1:33:33 AM - Report post
     
    I figured out how to change the + on weapons, but the stats didn't change automatically. I have to change it manual for every weapon.

    Is that normal or did i do something wrong?
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