Empire: Total War Discussion
Trainer Tools and Resources
buying gifts will only raise it to a max of 100 for each turn and if your conquering lots o stuff that wont matter youll still be in the hole for tons of thingss that youve done wrong
[Edited by Testify, 4/1/2009 2:24:20 AM]
Conquered: All French territories, all euro Spain, Italy, north Africa east to the Ottoman, all of what would be the U.S., and nearly all of Canada.
Diplomacy: All allied nations are friendly or very friendly, which includes all nations allied at the start of the game, plus a few. All nations with trade agreements are indifferent or better. The only nation with a sizable territory that is still hostile is Russia.
Tips: Don't wait until you've conquered the globe to start sending gifts. Get in good early. Declare war on or break trade agreements with nations waring with your allies and trade partners (if it doesn't ask you to anyway). Help the allied war effort by sending cash, granting military access, blockading enemy ports, and liberating their conquered cities. If peace is declared between the two nations, you should also try for peace.
Late in the campaign most nations ought to hate you because if you were to pick on only a few at a time there would be no stopping you, with most nations looking to jump at you at the first sign of war it kind of balances out the equation.
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