Empire: Total War Discussion
Trainer Tools and Resources
It was a nice feature, if another nation was blockading any of my trade routes, I could destroy the blockading fleet without going to war with that faction.
Also I'm not playing any modded versions, just the March 25th updated version of ETW. I did start my current game before the update though.
In one turn for me I CAN get as much as 10 units per city... 3 and 4 units are for Medieval.. Empire changed it...
Fast shooting didn't work, and removing guns didn't work.*
*It didn't remove the guns from the pirate ship when I selected it after activating the option, but it got rid of mine when I selected my ship.
Also, when you activate a ship option and select the enemy ship, make sure you wait six seconds or so for the option to turn off, other wise it will hurt you when you select your ship after selecting the enemy ship.
I lost my first rates because I didn't have any cannons and I didn't want to make them run away so my general wouldn't lose anything.
I tried boarding with them and got my ass handed to me.
Do we need to "de-activate" the functions after using them? I've noticed that sometimes after selecting a function if I hit the key again the trainer announces "deactiovated". If we apply the function to reduce an enemy's speed or guns, should we click on the key again and make the trainer announce that it's been deactivated before selecting our ships to attack?
Can I apply more than one ship function to one of my ships? That is, can I apply "super hull" and "super turns" at the same time?
When ship functions are used, will the changes in hull, speed, etc. be shown in the unit stats?
I've never gotten the F4 - "destroy ships" function to work? When it works should I see the icon disappear from the campaign map, or will I only find out when I attack?
(I'm assuming you mean the fortifications of cities.)
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