I didn't read all there was to read in this thread, I just couldn't bare continuing.
endersblade's words make me draw a comparison between 'WoW players who don't even know there are Warcraft games that made the series popular long before WoW' and 'players who speak of Soulstorm like it's part of the originally released Dawn of War'.
Almost unworthy of replying to, all I'll say is that the original Dawn of War also solely took you thru a Space Marines campaign, battling 3 races, Orks, Eldar and Chaos Marines.
In that aspect, is it so much different from its sequel? The only relevant one is that now you battle across 3 different planets, which is now the way that it changes scenery.
To reply to the thread author, personally, this is the best Warhammer 40k has ever looked to me.
You just *cannot* say the previous instalments looked better.
Get a decent rig so you can recieve the immense eye candy it has to offer and THEN judge it.
On a side note: if it's true that your old VG card had 512mb of memory and that your new one has 1gb, well, you put too much stock in VG card memory. Long ago, I too thought this was a VG card's most relevant factor. But really, it's not. I have a GeForce 9600 GT, 512mb. Half of what yours packs but I could risk putting my hand over fire that mine runs much better than your 9400. Hope your choice was based on the price and performance need (or lack of thereof) rather than in the prospect of it having a lot of memory.
Now, for saying you dislike the game so much because your crappy card couldn't run it well and because you couldn't easily modify it, well, those reasons are just as stupid as they come. Not to offend you, but if that is why you felt you should get a returned investment from the game, then you are either overly critical or just odd.
Now, not a reply, but my opinion in general, I have come to like this sequel very much. The only side to it that I dislike is coming back to the same maps too many times. It is this line of thinking that made me not like Dark Crusade and Soulstorm so much.
But as for the change from the traditional build-your-base-&-train-your-army-on-the-go RTS to the action-packed and tactical RTS with a little touch of RPG, I like it and I applaud Relic. I don't know how you can bash it, it is exceedingly more realistic, if nothing else. And like someone else here has said, this is the future of the genre.
When you go to war, you don't THEN build bases and train troops. As war is a time for fighting, not for building. Well, then you could say, the game universe is one where they are constantly at war, but my point is that, each time you advance in the campaign and arrive a different region, to build another base there and train new troops, that is just silly.
I know Relic had already this in mind in some degree, as they tried to lessen the clarity of this fact - they made recruiting marines as if they all came from orbit and didn't just magically appear out of nowhere, having been enlist. They also made Space Marine buildings be dropped or brought from orbit. Unfortunately, this couldn't be done universally for all of the game, but now we have Dawn of War II. And this shows how much they've committed to making it a better game than the prequel.
But I digress.
The other relevant point for changing it and having us command a very limited number of troops, all led by squad leaders is so that we feel more attached. I'm sure I'm not the only one who, up until DoW II, felt that the Space Marines were overly cold and opressive and that the Imperium seemed to suffer under a tyrannical rule. Now, Relic has let you get closer to the characters of this universe and realize that they are not so alien from us.
I've been rather enjoying this game, thus far, and I too hope they will bring addons that allow us to play campaigns with other races, namely the Imperial Guard or Tau. As Winter Assault. I wish they do not give us more Dark Crusades or Soulstorms, however.