True. Although new skills will not be visible ingame, but they will make difference, as indianwhite says. Being not visible, you cannot add points to them ingame, but the editor allows you to do that.
I have confirmed that setting available skills to more than 16 will not make it possible to choose more than 16 skills ingame. That being the case it is not possible to corrupt the savegame that way (which I was afraid of, but evidently Ascaron programmers somehow predicted someone would try ).
I have also fixed one more small bug (it could occur if someone tried to load a hardcore character that died and crashing the editor - maybe that's what happened to you Funest). It should not happen now.
You can download the fixed release here:
LINK DELETED. Please use the latest, bugfixed version a few posts below.On the side note, I was curious where the achievements are stored. After a short investigation, I have discovered they are stored in one file which is used by all your chars - you guessed it, the chest.sacred2chest file. The sad thing is that while the decoder (s2dec.exe) can decode those chests, it couldn't encode them back to the way the game would recognize them (at least not form me). So I guess it's no achievement editing for us.
By the way does anyone know the homepage of the decoder, or the author, or anything like that? I'm curious if it is being updated (apart from chests it works quite well so I guess there is really no reason for it, but...).
EDIT: Well, I have searched high and low and ventured into some Russian forum. It seems the decoder is not updated. It's sad news.
As a curiousity I have also found some other save editor here:
Link. However it's not quite as good as the one released here (if I do say so myself ).
[Edited by Karach0s, 10/30/2009 5:15:41 AM]