Sacred 2: Fallen Angel Discussion
Trainer Tools and Resources
Thanks for this editor.
But I have a little problem with my Bee Eff Gee build.
In fact, I need to modify the mod of my BFG ench (I got 209 runes in this ench).
But when I select the ench I got this error :
System.ArgumentOutOfRangeException: The value '209' ar not value for 'Value'. 'Value' must be between 'Minimum' & 'Maximum'.
name of parameter : Value
à System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
à Sacred2SaveGameEditor.MainWindow.CATree_ItemSelected(Object sender, TreeViewEventArgs e)
à System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
à System.Windows.Forms.TreeView.WmNotify(Message& m)
à System.Windows.Forms.TreeView.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Thanks for your help
Bugfix edition links:
Editor: LINK REMOVED
Source: LINK REMOVED
By the way, I have compiled this version of the editor in Windows 7 (which is quite a nice OS if you ask me) with .NET Framework version 3.5 SP1. So if anyone encounters problems with the new version, please try to update your .NET framework to the latest version.
Links removed. Newest release available for download a few posts ahead.
[Edited by Karach0s, 8/31/2009 11:21:16 AM]
System.NullReferenceException: Object reference not set to an instance of an object.
at Sacred2SaveGameEditor.MainWindow.SaveGame(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I have looked at the .decoded files and the value of the nameStartPosition does not always equal 1073741824. I have seen values as high as 1073760138 for some of my chars.
The nameEndPosition value is always the same having a value of 536870912. With examining the .decoded file in a hex editor and finding the different start values I have been adding them as OR statements in the if statement that checks for the name found. The name and other new stuff loads and saves fine on the first tab page but a change in the Combat Arts page crashes the save again.
It may just be my fault for giving enough points to have all skills maxed out at 255 and stupid high stats for strength etc. I might have broken the save files.
If anybody else is having the problem where the name, campaign, died, hardcore, difficulty and game version are greyed out this may be the cause.
Hope this helps if you are.
[Edited by jimbouk, 8/30/2009 2:18:24 AM]
jimbouk, please try the new version uploaded here. Apart from other changes, I have added checking if the objects are instantiated before writing them to savagame file. This should eliminate the NullPointerReference exception. As for the other problems, I would gladly look over the save files that cause them, if you would care to upload them somewhere.
The new version allows one to read and modify character's stats. Apart from that it contains some bug fixes and slightly modified look.
Editor - LINK REMOVED
Source - LINK REMOVED
Have fun cheating.
Grab a bugfixed release of the edito a few posts ahead.
[Edited by Karach0s, 8/31/2009 11:20:06 AM]
The latest version is the best one yet (especially auto-editing the stats). My poor mouse once endured 9000 consecutive clicks just to upgrade the stats.
This ends my click-fest charade!
No idea when the expansion will come. Best guess is about 2-3 months away. Could be even early next year.
Considering the fact the original developers (ASCARON) are no longer around, I smell lengthy delays, but I'm still hopeful things will pull through.
[Edited by indianwhite, 8/30/2009 8:18:20 AM]
[Edited by indianwhite, 8/30/2009 8:19:10 AM]
* Up to 400 new and updated trainers monthly
* Manage and update trainers through one app
* Request which games get new trainers
* Priority support with any problem