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acidoangel posted on Aug 19, 2009 3:09:21 AM - Report post
Thanks for this editor.
But I have a little problem with my Bee Eff Gee build.
In fact, I need to modify the mod of my BFG ench (I got 209 runes in this ench).
But when I select the ench I got this error :
System.ArgumentOutOfRangeException: The value '209' ar not value for 'Value'. 'Value' must be between 'Minimum' & 'Maximum'. name of parameter : Value à System.Windows.Forms.NumericUpDown.set_Value(Decimal value) à Sacred2SaveGameEditor.MainWindow.CATree_ItemSelected(Object sender, TreeViewEventArgs e) à System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv) à System.Windows.Forms.TreeView.WmNotify(Message& m) à System.Windows.Forms.TreeView.WndProc(Message& m) à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Thanks for your help
Karach0s posted on Aug 19, 2009 8:43:44 AM - Report post
Ah, my fault. I didn't notice that the default maximum value for the NumericUpDown component is 100. I have changed it to 1000. I doubt anyone will pack more runes in one CA than that. And sooner or later I will add "protection" for these kind of errors. Probably when the expansion is released.
Bugfix edition links: Editor: LINK REMOVED Source: LINK REMOVED
By the way, I have compiled this version of the editor in Windows 7 (which is quite a nice OS if you ask me) with .NET Framework version 3.5 SP1. So if anyone encounters problems with the new version, please try to update your .NET framework to the latest version.
Links removed. Newest release available for download a few posts ahead.
[Edited by Karach0s, 8/31/2009 11:21:16 AM]
acidoangel posted on Aug 20, 2009 4:07:31 AM - Report post
Thanks a lot it's work perfectly now
Sirius5 posted on Aug 28, 2009 2:41:57 AM - Report post
can you make a savegame editor for the addon "Sacred 2 Ice & Blood". this would be great
jimbouk posted on Aug 29, 2009 5:48:53 AM - Report post
I have used the editor for a while now but since the latest editor (the one that shows the hero name) has been out it has been crashing when saving the hero.
System.NullReferenceException: Object reference not set to an instance of an object. at Sacred2SaveGameEditor.MainWindow.SaveGame() at Sacred2SaveGameEditor.MainWindow.SaveGame(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I have looked at the .decoded files and the value of the nameStartPosition does not always equal 1073741824. I have seen values as high as 1073760138 for some of my chars.
The nameEndPosition value is always the same having a value of 536870912. With examining the .decoded file in a hex editor and finding the different start values I have been adding them as OR statements in the if statement that checks for the name found. The name and other new stuff loads and saves fine on the first tab page but a change in the Combat Arts page crashes the save again.
It may just be my fault for giving enough points to have all skills maxed out at 255 and stupid high stats for strength etc. I might have broken the save files.
If anybody else is having the problem where the name, campaign, died, hardcore, difficulty and game version are greyed out this may be the cause.
Hope this helps if you are.
[Edited by jimbouk, 8/30/2009 2:18:24 AM]
Karach0s posted on Aug 30, 2009 3:25:32 AM - Report post
Sirius5, I plan to do it, as soon as I get my hands on the expansion. Don't tell me it has been released already. At least on the official Sacred 2 site there is no info about that.
jimbouk, please try the new version uploaded here. Apart from other changes, I have added checking if the objects are instantiated before writing them to savagame file. This should eliminate the NullPointerReference exception. As for the other problems, I would gladly look over the save files that cause them, if you would care to upload them somewhere.
The new version allows one to read and modify character's stats. Apart from that it contains some bug fixes and slightly modified look.
Links: Editor - LINK REMOVED Source - LINK REMOVED
Have fun cheating.
Grab a bugfixed release of the edito a few posts ahead.
[Edited by Karach0s, 8/31/2009 11:20:06 AM]
JunkCollector posted on Aug 30, 2009 6:22:02 AM - Report post
Thanks for your efforts on this editor. This will give me a cushion when trying out new character builds.
indianwhite posted on Aug 30, 2009 8:17:27 AM - Report post
Many Thanks, Karach0s!
The latest version is the best one yet (especially auto-editing the stats). My poor mouse once endured 9000 consecutive clicks just to upgrade the stats.
This ends my click-fest charade!
No idea when the expansion will come. Best guess is about 2-3 months away. Could be even early next year.
Considering the fact the original developers (ASCARON) are no longer around, I smell lengthy delays, but I'm still hopeful things will pull through.