Fallout 3 Discussion
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[Edited by Jintarai, 12/7/2008 7:45:35 PM]
[Edited by Jintarai, 12/7/2008 7:53:44 PM]
mostly it's more like: "the game isn't real enough. if you shoot someone in the leg, the leg has to fly off with a huge cloud of blood. and if you shoot someone in the head, the head has do explode, because of all the energy. also it's totally unrealistic that you can't jump while running!"
personally i don't think it's scary.
in fact i think it's great that there are story writers out there who really know what they are doing and look up facts before compiling some stuff that just doesn't feel "right".
besides the story i really like the design of the fallout universe.
it's partly streamline, hint's of gothinc and the other half of it is something completely new.
like in this pic Link
as far as i know there is no style that has something like this.
the closest to that would be steampunk, but there isn't enough victorian stuff in the Fallout world, to make it count.
the thing with realism is, how you set your focus.
looking from a distant point of view at the whole thing, the timeline and all that stuff, it might be pretty real.
bot then again, narrowing the focus and enclosing further to the gameworld its kinda strange what the world is like.
you find letters from vaulttec addressed to people, informing them that they weren't chosen to get a place in one of the vaults. those letters are still in the mailboxes.
200 years after the war.
there are safes that are still locked in ruined houses with easy locks on them. there is stuff in there and nobody seemed to have had the interest to open them up.
200 years after the war.
there are car wrecks all over the place and a large number of those cars still seem to have active energysources in them.
why hasn't anybody salvaged the energysources and the metal from those cars to build something new?
the answer is really really simple: because else the world would have been boring and empty.
doesn't have anything to do with realism. just with the fact that too much realism is boring, and nobody wouldn't want to play a game like that.
i guess i wrote allready enough, and i hope i didn't highjack the topic too much. ~=)
but i really would like more about what exactly you think is too real about fallout.
i'd like to understand why you think so. =)
That's rich. First time I ever see a game being accused of being too realistic.
I actually just read thru the whole timeline linked by Jintarai. I knew the general idea of the events, but not so precisely.
Indeed, it's a bleak outlook on a very possible future. I only wish this story would be more popular, more reknown, divulged by a best-seller book to serve to sensibilize people.
Just reading that timeline did so to me more than watching the movie The Day After Tomorrow did. Not to mention it's arguably more realistic, since the movie is based entirely on the made-up scientific facts that make it diverge from reality (the post-apoc human relations are irrelevant) and where the cataclism happens in the very near future.
While, on the other hand, Fallout's history diverges from reality for over a century before the original game even takes place. The bombs actually only drop in 2077, way surpassing our present time.
So, all in all and the retro sci-fi style not-withstanding, the storyline is very much realistic... which is a grim realization.
@Killa_B: you emphasize that that is so after 200 years, but if it were 100 or 300, you'd likely make it sound the same. So let's just pretend that they'd be completely salvaged and scrapped within 300, instead of 200, just in time for our vault dweller to participate in the looting.
[Edited by blue_sky, 12/9/2008 3:19:28 PM]
[Edited by blue_sky, 12/9/2008 3:25:38 PM]
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