Trainer Tools and Resources
[Edited by kamsos3, 5/22/2009 7:20:16 AM]
of prince of Persia games.Thats one reason why I hate this game.
shoot the badguys climb/climb/jump/jump/backjump and repeat.
I hate prince of Persia as you can tell.
Couldn't agree more. I was *very* surprised that the cutscenes were rendered at a much lower quality than the what you see in-game, but I guess that was for the sake of the consoles.
The "vertical" part of the game is neat, but there should have been more freedom in how you use it. Most times there are only 2 or 3 paths at most you can use in the "open" sections.
The motorbike parts are nice and convey a good sense of speed, but a few sections with them where you have to drive on the walls can be tough.
Overall a 6.5/10 for originality mostly. A nice diversion for a shooter, but does not live up to its potential.
Here I disagree. As I mentioned in my earlier post, the cutscenes are not rendered very well, but the in-game engine looks pretty good with all options set to max on a PC. It isn't "Crysis" by any stretch of the imagination, but it is better than the first 3D PoP.
Clunky controls, limiting level design and cliche story makes a poor result for what could have been a good game if the concept had been more fully carried out.
The game controls and HUD are reminisce of Gears of War with the Taccom and cover systems pulled out, the use of the L-Shift as the primary utility button as opposed to the E button in the original GoW, and the addition of although allowing the use of grenades parallel to firearms.
The platforming elements aren't particularly well-implemented; most of the controls for those sections are clunky and not particularly smooth, with the player character literally pausing between actions when it should all be performed smoothly one after another. Furthermore, the game could have really benefited from combining the platforming with the shooting, that is, allowing the player to platform while killing things at the same time, without having to switch between the two. The transition between movement mode and gunplay mode wasn't particularly seamless, another downside.
As a whole, the game probably could have used another year in development and refinement; as it stands, it more a failure than success.
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