Call of Duty: World at War Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Call of Duty: World at War Trainer is now available and supports RETAIL. Our Call of Duty: World at War message board is available to provide feedback on our trainers or cheats.
Call of Duty: World at War Trainer
REQUEST MORE OPTIONS
0 option(s) for voting
FILE UPDATE REQUEST
1 report(s) filed
BOOST UPDATE PRIORITY
Boost currently not available
Message Board for PC version
Page 1 of 1
Signup or Login to Post
problem
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to kiko_yz
    ELITE
    kiko_yz posted on Dec 05, 2008 3:47:00 AM - Report post
     
    please >> Help me
    The game is not working >

    I love this game >>aaaa
    Any one can help me >>>
  • Current rank: 2.5 Stars. Next Rank at 2000 Posts.
    Send a message to Ratchet_Expert
    ELITE
    Ratchet_Expert posted on Dec 05, 2008 5:36:03 AM - Report post
     
    Care to post any details?
    Nesposoban je sposoban sposobnog napraviti nesposobnim.

    [SG] Elite
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to kiko_yz
    ELITE
    kiko_yz posted on Dec 05, 2008 8:00:07 AM - Report post
     
    ----- Initializing Renderer ----
    execing ragdoll.cfg from disk
    ----- Client Initialization -----
    ----- Client Initialization Complete -----
    Trying SMP acceleration...
    ...succeeded.
    ----- R_Init -----
    Getting Direct3D 9 interface...
    Pixel shader version is 3.0
    Vertex shader version is 3.0
    Shader model 2.0 code path is available.
    Shader model 3.0 code path is available.
    Using Shader model 3.0 code path because it is the best available path on this hardware.
    Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
    Game window successfully created.
    Using 4x anti-aliasing
    Creating Direct3D device...
    Com_TouchMemory: 0 msec. Using sum: 0
    Loading fastfile code_post_gfx
    Loading fastfile ui
    Loading fastfile common
    Initializing render targets...
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    Loading fastfile 'code_post_gfx'
    used 1.13 MB memory in DB alloc
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    Setting initial state...
    DirectX reports 512 MB of video memory and 657 MB of available texture memory.
    Using video memory size to cap used texture memory at 496 MB.
    Texture detail is set automatically.
    Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
    Error: Could not load material "water_droplet".
    Error: Could not load material "water_dynamic_spray".

    ------- sound system initialization -------
    Loading fastfile 'ui'
    used 39.48 MB memory in DB alloc


    Error during initialization:
    Unhandled exception caught >>>


    What that mean >>>?
  • Send a message to error_691
    INACTIVE
    error_691 posted on Dec 05, 2008 8:23:16 AM - Report post
     
    are u using dvd ?
    if it is dvd it is from the dvd i think u should change it .
     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to kiko_yz
    ELITE
    kiko_yz posted on Dec 05, 2008 1:45:34 PM - Report post
     
    quote:
    originally posted by error_691

    are u using dvd ?
    if it is dvd it is from the dvd i think u should change it .

    No >>
    But thank you .
    its working now .
    And the problem is solution.



    But its slow-moving.

    [Edited by kiko_yz, 12/5/2008 1:46:47 PM]

Page 1 of 1
Signup or Login to Post
All times are (GMT -06:00) Central Time (US & Canada). Current time is 3:01:40 PM