Fallout 3 Message Board
We currently don't have any Fallout 3 trainers, cheats or editors for PC. Premium members may REQUEST new trainers and cheats using our request system as long as the game has not been permanently retired or multiplayer only in nature. Use our message board to discuss the game.
Fallout 3 Trainer
Message Board for XBox 360 version
Page 3 of 7   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
Fastest way to put down a Deathclaw
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to realites
    ELITE
    realites posted on Aug 26, 2009 11:24:53 AM - Report post
     

    quote:
    originally posted by Saikododge

    Hmmm, i hardly ever meet those ****tards but almost every enemy i face, i usually with Assault rifle, 10mm or Combat shotgun, although i sometimes and Fatman em' close range, but Frag Mines really suck, do no dmg, so use Bottlecap mines with high Explosives skill!!

    I usually use the black hawk it's really good against deathcalws I ussualy kill them in 2 or 3 shots however you have to keep it in good condition

    [Edited by realites, 12/4/2009 9:09:40 AM]

    [Edited by realites, 5/16/2010 12:30:02 PM]

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Servitor
    ELITE
    Servitor posted on Nov 17, 2009 2:58:17 PM - Report post
     
    I've never really had any problems with A3-21's Plasma Rifle. As long as you keep that gun in good shape, it seems to just pave through anything.
    Killing is my business, and business is good.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to alex1297
    ELITE
    alex1297 posted on Nov 27, 2009 4:02:08 AM - Report post
     
    you completaly right but plasma mines and as soon as mines go off us plasma rifle to turn to goo hope that works for you aswel
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to 1cody777
    ELITE
    1cody777 posted on Nov 29, 2009 12:36:54 PM - Report post
     
    i think the easiest thing to do is kill them at a low level bc everything u face is way weaker wen ur like level 1-5 so go face them then and find your own strategy against them i used a map pack and got this electric sword and i also got just make sure you have some good weapons first and high luck so u get more critical hits or unless you have high unarmed which actually helps alot
  • Current rank: 3 Stars. Next Rank at 4000 Posts.
    Send a message to Zeth_Durron
    AUTHOR
    Zeth_Durron posted on Nov 29, 2009 12:56:04 PM - Report post
     
    True, but through the entire game, you won't be at levels 1-5.

    Depending on your skill set and installed DLC, you have different options for dealing with them.

    A small guns-based character should use Lincoln's Repeater, Ol' Painless, or the Victory Rifle. This is if you don't have any DLC.

    If you have the Operation: Anchorage DLC, your best bet is the Guass Rifle. If your skill set is melee, Jingwei's Shocksword can do the trick, if used in conjunction with the Chinese Stealth Suit.

    If you've been to the Pitt, the Metal Blaster can do good damage, or use the Mauler/Man Opener if you're a melee character. If you'd prefer to sneak, the Perforator does in the range of 60 damage, so a few V.A.T.S. hits would be a good idea.

    If you have Broken Steel, use Dogmeat. He levels with you, and his health multiplies with level. At level 30, he can survive 10 mini-nukes before going down. His attack also levels up high. He's a viable option vs. Deathclaws.

    If you have Point Lookout, use the Bio-Gas canister. Throw one, back up, and wait for it to explode. After it does, when the Deathclaw is in the gas cloud, fire a laser weapon into the cloud. The explosion should do some good damage.

    From Mothership Zeta, a good idea is the Captain's Sidearm, or the Alien Disintegrator. Or, if you can find one, use the Drone Cannon. It's a big gun, but using it right can take out a DeathClaw pretty easily.

    Bug Guns characters have the option of the Burnmaster, Eugene, or any variations of the Gatling Laser. The Miss Launcher can do a good job as well, if you know how to use it. Or you can use nukes, with the Fat Man or the Experimental MIRV. Ammo for these is limited, and you might want to save them for Behemoths.

    If I lose everything in the fire...
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to potechpc
    ELITE
    potechpc posted on Nov 29, 2009 3:52:49 PM - Report post
     
    i always just pop em with two nuka grenades
  • Current rank: 3 Stars. Next Rank at 4000 Posts.
    Send a message to Zeth_Durron
    AUTHOR
    Zeth_Durron posted on Nov 29, 2009 4:28:28 PM - Report post
     
    Nuka-Grenades work well, but the only problem with that is that Quantums are limited, whereas Deathclaws respawn. If you take the Quantum Chemist perk, you can make more, but then you don't get the +20 HP from a Nuka-Cola. The +20 AP bonus is nice, but if you take the Action Boy perk (which gives you +25 AP permanently), you can augment that with a Quantum and a puff of UltraJet to get an insanely high AP for a short time.

    I don't think making Nuka-Grenades is worth it, especially when you can dart the Deathclaw, then finish it with the Perforator. Both are silent weapons, so you won't alert anything else in the area. However, if you have a high explosives skill, it might be worth it to you.

    If I lose everything in the fire...
  • Current rank: 3 Stars. Next Rank at 4000 Posts.
    Send a message to Paradox
    MODERADURR
    Paradox posted on Nov 29, 2009 5:23:32 PM - Report post
     
    I always just use the dart gun to slow them down and shoot them with the terrible shotgun to finish them off. The dart gun's sole purpose is to take out deathclaws.
    /--\

    Some might say puns are my signature jokes.

    *2009 Youngblood*
Page 3 of 7   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
All times are (GMT -06:00) Central Time (US & Canada). Current time is 3:22:59 PM