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Balance.txt pleasee
 
glen_98  posted on Nov 22, 2008 3:44:38 AM - Report post

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Hello please someone can say modify like the balance in order that when level increase they give me many points of attributes or of skills thank you
 
glen_98  posted on Nov 22, 2008 3:57:56 PM - Report post

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pleaseeeeeeeee contest
 
kingculex  posted on Nov 23, 2008 3:07:37 PM - Report post


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INACTIVE
local newBalanceValues = {
AdjustCriticalDamageFactor = 1200,
AdjustDamageFactor = 1000,
AdjustPvPFactor = 200,
AdjustSpellFactor = 1000,
BasepointsMultiplier = 500,
ChanceForAdditionalSlots = 450,
ChanceForSlotToImprove = 200,
ChanceIncForSlotImprovePerRareLevel = 50,
ChanceToBecomeSlotItemForBlankItem = 0,
ChanceToBecomeSlotItemForMagicItem = 300,
ChanceToBecomeSlotItemForNormalItem = 250,
ChanceToBecomeSlotItemForUniqueItem = 300,
DiceRange = 1000,
DurationBoost = 2000,
DurationDot = 500,
DurationLongDebuff = 3000,
DurationShortDebuff = 1000,
DurationStun = 300,
DurationPulse = 150,
DurationStunImmunity = 450,
EffectCombatArtChance = 4,
EffectWeaponChance = 2,
EffectWillpower = 25,
KillCountBase = 15,
KillCountInc = 2,
LifeAttribut = 25,
LifeBase = 130,
LifeStep = 19,
MaxDistLevelXP = 15,
MinDistLevelXP = 3,
RareBonusDanger = 1000,
RareMalusThreshold = 150,
RareStart = 500,
RuneAmountTotal = 12500,
SkillPivotPoint = 100,
SlotGoldPercentageImprovement = 15,
SlotSilverPercentageImprovement = 7,
SpellBaseDamage = 25,
TEnergyDamageRate = 600,
TEnergyMutateChance = 500,
ThresholdGreyXP = 150,
TopLevelCalc = 200,
balanceLifeRegenerationDelayCombatFac = 50,
balanceLifeRegenerationDelayDangerFac = 1,
balanceLifeRegenerationTime = 4500,
balanceLevelToSkillFactor = 350,
RegenerationFactorSkin = 800,
RegenerationFactorArmorBase = 360,
SpeedMin = 500,
SpeedMax = 1500,
SkillGroupPoints = 5,
damBasepoints = 20,
resBasepoints = 15,
RangeAggro = 400,
RangeXP = 900,
RangeArea = 200,
RangeNear = 45,
AdjustConstitutionFactor = 5,
InstantHealPortion = 500,
ExpTeamBonus = 1333,
ExpUpperCapPM = 125,
ExpLowerCapPM = 850,
ExpMinRatio = 50,
balanceShieldRegDelayCombatFactor = 500,
balanceShieldRegDelayDangerFactor = 2,
balanceShieldRegTime = 2000,
balanceShieldAbsorptionSkill = 50,
Mounted_ondeath_healthPM = 50,
NpcFightDamageDownScaling = 500,
RangeAggroGrey = 100,
KillDropMulti = 1200,
IsUsableByHero = 700,
TraderMaxCount = 10,
TraderOffer_MaxLifetime = 180,
ExpMountFactor = 3000,
RangeClearFOW = 600,
LifeRegenerationDelayTime = 500,
dropTimeItemReserved = 300,
dropTimeItemDestroy = 300,
dropTimeItemUnloadedDestroy = 120,
respawnTimeStandard = 900,
respawnTimeMPFactor = 3,
UpgradeStep = 1870,
UpgradeStart = 3050,
SwapRune_One = 125000,
SwapRune_Two = 25000,
SwapRune_Three = 5000,
SwapRune_Four = 500,
SwapRune_Foreign = 1500,
ForgeSlot_BronceFactor = 1000,
ForgeSlot_SilverFactor = 1070,
ForgeSlot_GoldFactor = 1150,
PriceAdjustment = 5,
PriceLeveldiscount = 1,
PriceShredder = 15,
PriceSlotfactor = 250,
UBmean = 500,
UBpivot = 10800,
UBquot_attr = 3000,
DropQuestStart = 3,
DropQuestQuot = 99,
CAregenItemfactor = 500,
RegenerationFactorArmorScaling = 1250,
Mount_Regenburden_Warhorse = 500,
Mount_Regenburden_Ridehorse = 300,
RangeDistance = 525,
RangeMidrange = 300,
RangePickupLoot = 200,
SpellResistFactor = 700,
SkillAttackSpeedQuot = 5,
SkillMoveSpeedQuot = 15,
DurationPotionSmall = 0,
DurationPotionMiddle = 0,
DurationPotionBig = 0,
ZRareExpectation15 = 1000,
ZRareExpectation14 = 1000,
ZRareExpectation13 = 1000,
ZRareExpectation12 = 1000,
ZRareExpectation11 = 1000,
ZRareExpectation10 = 1000,
ZRareExpectation09 = 1000,
ZRareExpectation08 = 1000,
ZRareExpectation07 = 1000,
ZRareExpectation06 = 1000,
ZRareExpectation05 = 0,
ZRareExpectation04 = 0,
ZRareExpectation03 = 0,
ZRareExpectation02 = 0,
ZRareExpectation01 = 0,
ZRareExpectation00 = 0,
ZRareBasepoints15 = 1350,
ZRareBasepoints14 = 1320,
ZRareBasepoints13 = 1290,
ZRareBasepoints12 = 1260,
ZRareBasepoints11 = 1230,
ZRareBasepoints10 = 1200,
ZRareBasepoints09 = 1175,
ZRareBasepoints08 = 1150,
ZRareBasepoints07 = 1125,
ZRareBasepoints06 = 1100,
ZRareBasepoints05 = 1080,
ZRareBasepoints04 = 1060,
ZRareBasepoints03 = 1040,
ZRareBasepoints02 = 1020,
ZRareBasepoints01 = 1000,
ZRareBasepoints00 = 750,
ZRareBonusamount14 = 4,
ZRareBonusamount13 = 4,
ZRareBonusamount12 = 4,
ZRareBonusamount15 = 4,
ZRareBonusamount11 = 3,
ZRareBonusamount10 = 3,
ZRareBonusamount09 = 3,
ZRareBonusamount08 = 2,
ZRareBonusamount07 = 2,
ZRareBonusamount06 = 2,
ZRareBonusamount05 = 1,
ZRareBonusamount04 = 1,
ZRareBonusamount03 = 0,
ZRareBonusamount02 = 0,
ZRareBonusamount01 = 0,
ZRareBonusamount00 = 0,
EffectSkillChanceQuot = 5,
RangeAggroBoss = 750,
DamScaleIncMax = 1500,
DamScaleRatioMin = 150,
DamScaleRatioMax = 300,
IsRuneForHero = 400,
DropMaxRandomRare = 13,
DropPowerupRare = 4,
ExpFac0 = 110,
ExpFac1 = 200,
ExpFac2 = 150,
ExpFac3 = 40,
ExpFac4PM = 1000,
ExpFacAdjust = 200,
attrSdam_fact = 334,
attrWdam_fact = 250,
AdjustRegenFactor = 1000,
TraderOfferUpperRareBase = 6,
PotionHealCooldown = 500,
UBspawn_fact = 175,
Forge_PricePerSlot = 500,
RuneMalusThreshold = 150,
ExpLS100 = 985,
ExpLS125 = 980,
ExpLS150 = 975,
ExpLS175 = 970,
}
mgr.setBalanceValues(newBalanceValues);

local beValues = {
NORMAL_STANDARD = 350,
NORMAL_RUNE = 15,
CHAMP_STANDARD = 700,
CHAMP_RUNE = 45,
BOSS_STANDARD = 1000,
BOSS_RUNE = 600,
EXTRAGOLD = 0,
EXTRAPOTION = 0,
EXTRARUNE = 0,
Trader_Item = 2300,
Trader_Many = 10000,
Trader_SpecialOffer = 0,
Well_Potion = 1000,
QUEST_UNIQUE = 0,
SUBFAMDROP_LOWCHANCE = 10,
SUBFAMDROP_HIGHCHANCE = 100,
}
mgr.setBalanceBase (beValues);


local basetables = {

tableRows = 16,

-- begin of some hard-coded data
EFFECTDURATION = {500,3000,5000,5000},
-- end of hard-coded data
QuestExplow = {2000,2500,3000,4000,5000},
QuestGoldlow = {2500,3000,3500,4000,5000},
SpellFactorDiff = {800,1000,1200,1500,2000},
QuestGoldmax = {3025,4030,5035,6040,8050},
LifeFactorDiff = {1000,1200,1500,2000,2500},
DefenseFactorDiff = {650,1000,1500,2500,4500},

 
kingculex  posted on Nov 23, 2008 3:08:54 PM - Report post


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QuestExpmax = {4020,5025,6030,8040,10050},
MP_experience = {1000,1150,1325,1550,1825},
NPC_speedfac_any = {1000,1050,1100,1175,1250},
DamageFactorDiff = {900,1000,1200,1350,1500},
AttackFactorDiff = {650,1000,1750,2750,4500},
MP_damage = {1000,1050,1100,1160,1220},
MP_lifeHP = {1000,1300,1650,2100,2650},
MP_EShieldHP = {1000,1300,1650,2100,2650},
MP_combatvalue = {1000,1100,1210,1330,1460},
MP_armor = {1000,1100,1210,1330,1460},
Spawn_OffsetLow = {0,0,40,70,110},
Spawn_OffsetHigh = {0,35,80,120,175},
Spawn_FactorPM = {1000,1100,1175,1250,1350},
PriceFactor = {700,1000,1400,1900,2500},
RuneLevel = {1,1,20,35,50},
Potion_big_duration = {9000,9000,9000,9000,7500},
Potion_small_duration = {9000,8000,7000,5500,4000},
Potion_middle_duration = {9000,9000,8000,7000,6000},
NPC_attrWdam_fact = {1000,1100,1250,1500,2000},
LevelCapDiff = {200,200,200,200,200},
MP_intensity = {1000,1100,1210,1330,1460},
BlacksmithSkillForDiff = {50,100,150,200,250},
LevelMinForDiff = {1,1,60,100,140},
AllEnemy_lvl = {1,5,10,20,200},
Enemy_armor = {800,850,900,1000,2800},
Enemy_weapondamage = {0,0,0,0,0},
Enemy_spelldamage = {0,0,0,0,0},
LifeQuotientMT = {3000,1000,200,200},
SpellAttackFactorMT = {1000,1330,2000,2000},
SpellDefenseFactorMT = {1000,1750,2500,2500},
DamageFactorMT = {1000,1225,1500,1500},
HitFactorMT = {1000,1500,2000,2000},
}
mgr.setBaseTables(basetables);

local subfamSlots =
{
{"SUBFAM_HORSE_SADDLE",2},
{"SUBFAM_SEC_ARMSHIELD",3},
{"SUBFAM_SEC_FOCUSITEM",2},
{"SUBFAM_PRI_SWORD",3},
{"SUBFAM_PRI_FISTWEAPON",2},
{"SUBFAM_PRI_SHORTSWORD",3},
{"SUBFAM_PRI_SABER",3},
{"SUBFAM_PRI_DAGGER",2},
{"SUBFAM_PRI_CLUB",3},
{"SUBFAM_PRI_HAMMER",3},
{"SUBFAM_PRI_AXE",3},
{"SUBFAM_PRI_WHIP",2},
{"SUBFAM_PRI_CHAINWEAPON",2},
{"SUBFAM_PRI_BASTARDSWORD",3},
{"SUBFAM_PRI_2H_AXE",4},
{"SUBFAM_PRI_2H_HAMMER",4},
{"SUBFAM_PRI_2H_SWORD",4},
{"SUBFAM_PRI_JAVELIN",4},
{"SUBFAM_PRI_HALBERD",4},
{"SUBFAM_PRI_MAGESTAFF",3},
{"SUBFAM_PRI_ENERGY_PISTOL",2},
{"SUBFAM_PRI_ENERGY_WEAPON",3},
{"SUBFAM_PRI_SHORTBOW",3},
{"SUBFAM_PRI_LONGBOW",4},
{"SUBFAM_PRI_THROW_DAGGER",2},
{"SUBFAM_PRI_THROW_STAR",2},
{"SUBFAM_ARMOR_HELMET",3},
{"SUBFAM_ARMOR_SHOULDER",2},
{"SUBFAM_ARMOR_CHEST",4},
{"SUBFAM_ARMOR_ARM",1},
{"SUBFAM_ARMOR_HAND",1},
{"SUBFAM_ARMOR_LEG",1},
{"SUBFAM_ARMOR_BOOT",1},
{"SUBFAM_ARMOR_WINGS",2},
{"SUBFAM_PRI_POLE",4},
{"SUBFAM_ARMOR_BELT",4},
{"SUBFAM_ARMOR_CLOTH_HEAD",3},
{"SUBFAM_ARMOR_CLOTH_SHOULDER",2},
{"SUBFAM_ARMOR_CLOTH_ARM",1},
{"SUBFAM_ARMOR_CLOTH_CHEST",4},
{"SUBFAM_ARMOR_CLOTH_LEG",1},
{"SUBFAM_ARMOR_HEAD_TG",3},
{"SUBFAM_PRI_MAGESTAFF_2H",4},
{"SUBFAM_PRI_BLOWGUN",3},
{"SUBFAM_MOUNT_CONTROL",2},
{"SUBFAM_MOUNT_PROTECT",2},
{"SUBFAM_WEAPON_BATTERY",2},
}
mgr.loadSubfamSlots(subfamSlots)


local subfamDroplists =
{
{"SUBFAM_LIFE_ANIMAL",1501},
{"SUBFAM_LIFE_ANIMAL_ATMO",1502},
{"SUBFAM_LIFE_BARBARIAN",1503},
{"SUBFAM_LIFE_DEMON",1504},
{"SUBFAM_LIFE_DRAGON",1505},
{"SUBFAM_LIFE_ENERGY",1506},
{"SUBFAM_LIFE_HIGHELF",1507},
{"SUBFAM_LIFE_HUMAN",1508},
{"SUBFAM_LIFE_INSECT",1509},
{"SUBFAM_LIFE_MECHANICAL",1510},
{"SUBFAM_LIFE_MONSTER",1511},
{"SUBFAM_LIFE_ORC",1512},
{"SUBFAM_LIFE_PLANT",1513},
{"SUBFAM_LIFE_REPTILE",1514},
{"SUBFAM_LIFE_T_MUTATION",1515},
{"SUBFAM_LIFE_UNDEAD",1516},
{"SUBFAM_LIFE_DRYAD",1518},
{"SUBFAM_TRAP_TURRET",1517},
{"SUBFAM_TRAP_SWITCH",1517},
{"SUBFAM_TRAP_AREA",1517},
{"SUBFAM_TRAP_PHYSICS",1517},
}
mgr.loadSubfamDroplists(subfamDroplists)


local shrinkheadMinionMap =
{
{"SUBFAM_LIFE_ANIMAL",1527,1528,1529},
{"SUBFAM_LIFE_BARBARIAN",1562,1561,1563},
{"SUBFAM_LIFE_DRAGON",1538,1537,1539},
{"SUBFAM_LIFE_HIGHELF",1535,1534,1536},
{"SUBFAM_LIFE_HUMAN",1549,1548,1550},
{"SUBFAM_LIFE_INSECT",1588,1589,1590},
{"SUBFAM_LIFE_MONSTER",1543,1542,1541},
{"SUBFAM_LIFE_ORC",1558,1557,1559},
{"SUBFAM_LIFE_T_MUTATION",1555,1554,1556},
{"SUBFAM_LIFE_UNDEAD",1545,1544,1546},
{"SUBFAM_LIFE_DRYAD",1552,1551,1553},

}
mgr.loadShrinkheadMinionMap(shrinkheadMinionMap)

 
glen_98  posted on Nov 23, 2008 3:11:16 PM - Report post

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and? so copy this?
 
kingculex  posted on Nov 23, 2008 3:13:13 PM - Report post


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That is my complete balance.txt. In it I have included the rare item edit, the god mode edit, also a custom edit that makes the minimum experience and gold received for completing quests 2,000! So 2,000 points exp and 2,000 piece of gold minimum for finishing a quest! Note finishing a quest not killing an enemy. Thanks to those that figured out the rare items and god mode.
 
glen_98  posted on Nov 23, 2008 3:14:55 PM - Report post

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thanks but i want the skill points not the god mode and the rare items but thanks!!
 
kingculex  posted on Nov 23, 2008 3:18:11 PM - Report post


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Yes, backup your previous balance.txt and copy all this into a new one. Btw this was made using the 2.12 version of the game not the 2.11 version if it matters. I doubt it. If you get a network connection error while trying to load a saved game or start a new game then there was an error in the new balance.txt you made like a typo. My suggestion is to compare this one to your original one and just change the values in your original one to match.
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