If you use setgs fvatsdistancefactor 0 then you get no decrease in accuracy over distance (all guns get 95% except when enemy parts are in cover)
SetEssential (NPC#) 1 - sets NPC as unkillable (dogmeat = 6a772)
use save (NAME) 1 to open a list of all npcs and their codes in text editor.
placeatme (code) - place item at you - can be used to have multiple of the same follower
resurrect - click on target in console and use to bring target back to life
fpickpocketactorskillmult 100 - gives high pickpocketchance
fpickpocketmaxchance 100 - need to set this otherwise you cant ever get higher than the default 85% success
setgs fJumpHeightMin (#) - set jump height (havent tested this)
tcl - no clipping
You can additem to NPCs by clicking on them and just using additem - might be able to use this to get others to equip good armor/weapons so towns dont die
Also, completely useless if you have a better repair skill, you can click on anyone and use srm and it opens a repair window with their skill. I wonder if you can use the setav/setspecial commands on followers!
i know how the get the right numbers for all kinds of stuff like weapons, ammo and clothing, but i don't know how to get the numbers for actors.
yes, 6a772 is the number for dogmeat, but inworld it has the number 6a775.
every object and actor has a different and unique number inworld, so the gamemechanic can adress them specificly.
so, how can i get to the real number for the actors? =)