Command & Conquer: Red Alert 3 Discussion
The unlimited sidebar option was in fact in effect for the Empire of the Rising Sun, so in essence the AI was spamming you.
Same thing happens with the Soviet's Chemical air attack, they will continue to bombard you with it if you attack by ground.
Bottom line, if you want to play an AI opponent who cheats just as bad as you do, run the trainer and play against the brutal AI, the game will almost never end unless you go straight for their MCVs and Prospectors etc.
Hope this helps.
For as long as I have been playing CnC games, I can never recall anyone making a trainer that was player specific, as the AI and yourself, shares the same script in game, and that is what the trainer is more or less auto-editing to deliver the desired results.
Now much like CnC Generals, you will probably be able to edit the scripts specific to each general and adjust the data to reflect higher damage, more distance, higher FoW reveal etc I did this with the "Boss General" and turned her into a powerhouse, more then she already was.
Also, when editing specific boss scripts, much like Generals, there is a good chance you can add units from other Armies as well.
As with any script editing/exploring, I recommend you backup any config files you plan to edit, just in case.
Also, I'd wait till the patches stop coming, or at the very least, wait 3 months b/c at EAs rate, they are patching almost every other day right now.
Happy hacking and good luck!
If by any chance you get REAL bored one day and decide to do this kind of editing, by all means, feel free to share
I also have problems with the sidebar powers, but hey, everything else is player-specific. AI can't build as fast as you, nor can they have infinite funds or power for that matter. Their protocol droids aren't infinite like ours are, nor can they use the F buttons. Overall, I think it's fair (as fair as chating can be...). Thank you for another trainer made of awesome. Kudos!
Oh believe me, I fully plan on modding one of the commanders shortly. Especially the Rising Sun Empire, i.e. Build radius increase so that walls can be built further out and the power consumption rate of the guardian towers. Should be a piece of cake to mod. It's all a matter of editing integers
But yeah, the F1-F4 options obviously can't be used by the AI, but Instant Build and such can... like I said before, put up instant build and infinite money while skirmishing a Brutal AI, and watch the enemy build the exact thing you just destroyed right in the same place.
The enemy is trying to reduce my base to rubble via satelite downpours and I spam bombs and kamikazes. It's hilarious really! Though, Allies' freeze ray is annoying because once you become frozen, even the F3 is not enough from being destroyed from a single attack.
Also, looking forward to your mod with high anticipation, don't keep us old C&C warhounds on fire for too long :P
[Edited by Mangekyou, 11/3/2008 12:25:10 PM]
the trainer was tested against ENEMY AI, and in most cases it was 1 Vs. 1 and tested with each faction against the computer playing another faction. so technically, then, i suppose that the computer AI CAN use the same code areas as the player in circumstances where a player has computer AI partners, although I did not test this situation and basically did not bother to do so since it would be a teammate getting the benefit, not the ENEMY AI.
now regarding the instant build option, I tested by placing a breakpoint ON OUR INSTANT BUILD CODE, which will log any time the code is used. I played a match against the BRUTAL AI FEDERATION team with me being the RUSSIANS. the breakpoint never triggered at all during he entire 14 minute match. I kept sending over zeppelins with F3 added to them so they could hover over the enemy base as i watched them build. I also breakpointed the money option which never triggered. It may appear as though they are building using our options on BRUTAL level but i am telling you that this is NOT the case. The only cirumstance i did not test was if friendly AI were using the options.
[Edited by Caliber, 11/3/2008 1:03:05 PM]
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