try out the demo on xbl
don't you mean PSN, after all this is the ps3 forum
try out the demo on xbl
don't you mean PSN, after all this is the ps3 forum
Sorry I wasn't looking at what it was under. I have an X Box 360. :P
I really like the game, it's too bad I suck online, I jumped in about 13 turns in and ended up getting rushed. Anyone have any tips or tell me what their starting units are? I usually go with 1 Riflemen, 1 Engineer, and 1 Gunship
Well I start out with Command Vehicle, Riflemen (to take uplinks), and transports to get the Riflemen around quicker. Then I start making a pattern in my reinforcement. After I have the mission started, I'll have the ability to call another unit, so I call tanks. The Riflemen (calling them RM from now on) get into the Transports and head to the first uplink, Tanks come meet us up after they deployed and maybe we've taken the uplink. After the uplink's taken I'll call in some Gunships (GS) and head for next uplink. If I get hard pressed with enemy I use the combat chain to counter enemy and if reeeeaaaaaalllllly hard pressed I'll send my RM on their own while I hold the line. If I spot some enemies I'll send the corresponding units to attack, but make sure that the RM are getting on their way. If units are in trouble against something like garrisoned engineers, then I'll send the artillery to do some "deus ex machina" To summarize my unit cards will end up like this Command Vehicle, RM, Transports, Tanks, Gunships, Transports, Tanks, Gunships, Artillery, Artillery.
Note: When doing this your units are more vulnerable to WMDs, but if the mission is critical for the enemy, I group my Recruits and other lower ranks together as bait.
[Edited by Dr_Bob, 1/19/2009 9:56:03 PM]