baubaum posted on Nov 02, 2008 1:40:53 PM - Report post
there is a
setgs fMoveSwimRunBase 0.5
setting (this explayns why the player seemed to move at half speed while every other creature moved ok)
i've tried modifying it but it does not seem to work
if you want to stop your armor from taking damage use:
setgs fDamageToArmorPercentage 0
[Edited by baubaum, 11/2/2008 1:55:47 PM]
42N8Son posted on Nov 02, 2008 1:54:21 PM - Report post
I see an fjumpheightmin=64.
I tested "Setgs fjumpheightmin 99" and the character does jump a little bit higher, but does not always come back down to the ground. There's got to be another value that needs to be adjusted to that makes up the difference between 64 (max min hieght) and 0 (ground level). Since 99 is 35 more than 64 then that's the difference of value that needs to be set with another command. This way the player's jump height at 99 will mimic the animation of the default of 64.
bigonexeon posted on Nov 02, 2008 1:57:04 PM - Report post
what do you change too bring up the console mine isnt coming up when i push the tilde key
42N8Son posted on Nov 02, 2008 2:05:37 PM - Report post
You need to change your screen resolution to a lower level. Try 1024X768 to be able to see the console. You have to press the " ` " key just above the " Tab " key and in the bottom left hand corner of your screen you should see a white line that looks like this " | ". Then use your keyboard to start entering in the commands. Pressing the "Enter" key activates commands and pressing the title key " ` " again turns off the console.
[Edited by 42N8Son, 11/2/2008 2:06:05 PM]
Well for Ini settings that are listed when you use the "help " command you could try SetINI followed by the entry and new variable... just a thought. Not sure how the game would parse the change tho, or if it gets written to the actual INI files permenantly.
Then again the SetINI command may be disabled entirely... who knows...
Unwinding is the mortal coil,
that drives the gears to tick and toil,
until at last, it rests, unwound,
and we lay silent in the ground.
baubaum posted on Nov 02, 2008 2:47:00 PM - Report post
setgs fVatsDistanceFactor 0.05
greatly increases the ranged accuracy in VATS
BuckAMayzing posted on Nov 02, 2008 3:18:31 PM - Report post
Opened fallout.esm with hex workshop. All the gs variables are listed there. You could hex edit new values in if you didn't want to type them in every time. If I have time, I'll put together a list of the variables. I may not have time though.
BuckAMayzing posted on Nov 02, 2008 3:32:30 PM - Report post
Alternatively, someone with some coding experience could make a program that just edits the esm file by using the offset values. Similar to the way the oblivion toolset worked. Maybe the toolset will work with this one?
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