Sacred 2: Fallen Angel Discussion
Just edit the File "balance" with a text editor in your Sacred 2\scripts\server\ folder.
Change the text from this:
MaxDistLevelXP = 13,
MinDistLevelXP = 5,
MaxDistLevelXP = 200,
MinDistLevelXP = 200,
DON'T type in a higher value than 200, if you do the experience needed for every single Level will be like 89 Million...
I tested that with a Level 20 Character and the Mob were on 17. They give me without modification 5 Experience per Kill. With the modification I get around 200 Experience per Kill... so it multiplies the Experience enormous and makes you Level up much faster. If you find out how to Level faster than that, tell me.
P.S.: You can also change the droprate of Items, Runes, and Crafting Items in the same File. Just search for the text "local beValue" (without the " ) and everything you can see under local beValue can be upped to 10000, but not QUEST_UNIQUE = 0, that could cause a crash of the game.
[Edited by CruzH3D, 10/8/2008 7:01:43 AM]
[Edited by CruzH3D, 10/8/2008 12:52:55 PM]
Is this not the case in the retail version or is this just something that they may have done to the North-American Demo.
QuestExplow and QuestExpmax are responsible for quest exp...
IsRuneForHero - chance that the rune will be suitable for your class (10000 value makes all the runes droped to be for your class)
didn't see any difference with Min/MaxDistLevelXP though... mobs still give regular exp for me no mater what values I put... but still making quests with adjusted QuestExp levels you up in no time...
[Edited by CruzH3D, 10/9/2008 7:25:42 AM]
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