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Sacred 2: Fallen Angel Trainer
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Experience per Kill
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    CruzH3D posted on Oct 08, 2008 6:58:43 AM - Report post
     
    I found out how to make your Chars level up faster.
    Just edit the File "balance" with a text editor in your Sacred 2\scripts\server\ folder.

    Change the text from this:

    MaxDistLevelXP = 13,
    MinDistLevelXP = 5,

    To this:

    MaxDistLevelXP = 200,
    MinDistLevelXP = 200,

    DON'T type in a higher value than 200, if you do the experience needed for every single Level will be like 89 Million...

    I tested that with a Level 20 Character and the Mob were on 17. They give me without modification 5 Experience per Kill. With the modification I get around 200 Experience per Kill... so it multiplies the Experience enormous and makes you Level up much faster. If you find out how to Level faster than that, tell me.

    P.S.: You can also change the droprate of Items, Runes, and Crafting Items in the same File. Just search for the text "local beValue" (without the " ) and everything you can see under local beValue can be upped to 10000, but not QUEST_UNIQUE = 0, that could cause a crash of the game.

    [Edited by CruzH3D, 10/8/2008 7:01:43 AM]

    [Edited by CruzH3D, 10/8/2008 12:52:55 PM]
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    Maint posted on Oct 08, 2008 7:29:00 AM - Report post
     
    hmm, good to know this
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    Tifur posted on Oct 08, 2008 2:36:04 PM - Report post
     
    Thanks , there are a lot of other useful Features to edit in this file , like FOW Uncover range etc.
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    Raalgra posted on Oct 08, 2008 6:46:03 PM - Report post
     
    Looking at this file in the demo, it appears to be a compiled LUA script.

    Is this not the case in the retail version or is this just something that they may have done to the North-American Demo.
     
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    Tifur posted on Oct 08, 2008 8:59:18 PM - Report post
     
    Maybe that this is in the Demo a LUA File , in the Retail Version (here in Germany its Released ) is it a Simple .txt file and easy to edit.
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    Raalgra posted on Oct 08, 2008 11:55:27 PM - Report post
     
    Good to know.

    Hopefully, the NA Retail version will be that way also.
     
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    Azagoth posted on Oct 09, 2008 1:59:43 AM - Report post
     
    changing TraderOfferUpperRareBase value to 1000 will make most of the trader items high quality

    QuestExplow and QuestExpmax are responsible for quest exp...

    IsRuneForHero - chance that the rune will be suitable for your class (10000 value makes all the runes droped to be for your class)

    didn't see any difference with Min/MaxDistLevelXP though... mobs still give regular exp for me no mater what values I put... but still making quests with adjusted QuestExp levels you up in no time...
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    CruzH3D posted on Oct 09, 2008 7:22:35 AM - Report post
     
    Well, if you put both Min and MaxDistLevelXP on 200 you will always have multiplicated XP for every kill and it will always be the same amount of XP killing mobs who are all on the same level. If you have the normal MaxDistLevelXP on 13 you will get 5 XP for Mobs who are 3 Level under yours. With the cheat you'll get like 200~ as I already said. That works maybe you just haven't tried that enough or you did something wrong. Don't forget to make a backup of the file, could happen that it causes crashes of the game.

    [Edited by CruzH3D, 10/9/2008 7:25:42 AM]
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