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Reason I say that is b/c some people can spend all day in the creature creator, and barely play the game at all.
Others just go into the Sporepedia and DL all the ships and creatures they want, and spend countless hours popping planets like zits, and thrashing every Alien race they come across.
IMO, you haven't played Spore to it's fullest till you try different combinations of traits such as the all "green" or all "red" attributes. I know that a month ago, I would have never considered being anything but a meat eating, blood thirsting, murderous, warrior, space zealot... but just last night... I made a plant munching, goodie-goodie, peace-love, religous fanatical... totally unlike me, and I have to admit, the gameplay was much different, it bordered on feeling like I was playing an entirely different game at times.
So much like everything in life, don't take this game at face value...look deeper, but not just at the game, but yourself.
My complaint isn't about the IDEA of Spore...but rather the actual execution. The game feels so shallow. Even sparse as well. Sure it has all these wonderful, possibly revolutionary ideas and concepts, but it just didn't fill that hole inside me. Many games do, whether it involved shooting someone in the face, grand strategy or role play, as long as it was well made, whether groundbreaking or not it doesn't matter. The execution of the idea is what matters.
Still, I'm waffling on about this and I'm not sure why. Just felt i had to post i guess.
Oh no worries! Everyone is entitled to their opinions, and I value your yours just as much as the next guy or gals, which is a lot.
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