Trainer Tools and Resources
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File - www.megaupload.com/?d=Q3Q6NQ20
All times are averages
Pirate attacks - 1.5 hr
Ally pirate attacks - 4 hr
Grox - 2 hr
Biodisaster - 1 hr
2 hr version - www.megaupload.com/?d=8EN0WTQF
200 hr version - www.megaupload.com/?d=7TFRM5GJ
First off, you need to disable spore from logging on to EA. you can do this from the settings inside the game itself. Do this first. Second download the file and COPY it into spore/data (the folder with spore_game.package in it). Copying it will make certain it's created date is newer than whatever else is in that directory so it will override the required data.
Start a new game and enjoy. (any phase is fine)
Be aware, this mod saves its tweaks to your savegame, so deleting the mod will not remove it from any game based on it. Also if playing in any language other than english the mod may not work. One tester had it running in russian fine, another in dutch did not.
Also be aware that spore does not yet have a modding community, and the processes involved are in its infancy (cell phase) so there may be unforseen repurcussions. Over the course of making this mod I corrupted my game data (the game itself not just saves) several times. And while I am confident this cannot harm your system or game, there is a possibility it cannot be easily removed by simply deleting. I have a fix in mind, and will make and release it when/if the need arises. Although most likely logging in will undo any changes made by my mod. Actually, I would bet on it.
If you want to update spore, or log in for content, feel free. To reactivate my mod disable spore from logging in, and copy my mod to reset the created date.
Thanks to Geos and Gvertin. Without thier knowledge this would not have been possible.
Edit - Messed up the times I had posted compared to what I put into the mods. Fixed. And spelling.Also, hopefully, fixed.
[Edited by Duthos, 9/10/2008 11:18:03 PM]
[Edited by Duthos, 9/11/2008 3:58:38 AM]
[Edited by Duthos, 9/11/2008 4:00:06 AM]
So you can still use the mod online, now i would love to have the pirates, grox and disasters completely turned of so if you could make a mod for that.
Anyways so you really do need to start a new game for it to be used.
Still wondering tho why the other files didn't take where i disabled the opening movie :S
And the third variation of my mod puts the events at 100 hours apart. Effectivly turning them off. It was easier to do that than disable them. I am not sure how the game would handle that.
I just can't play the game as is, because the attacks are coming so quickly!
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