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Disable pirate raids and eco disasters
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    BinaryDigit posted on Sep 11, 2008 4:31:55 PM - Report post
     
    Good afternoon,

    First of all, I'd like to thank you very much for all your hard work. Thanks to you, I hope to be able to play Spore without all the annoyingly persistent attacks and interruptions.

    I downloaded V.22 this evening, and I'm having a problem that I hope you can help me with. I can load SPView no problems. I click on Tools, Unpack DPBF. I then choose the Spore_Game.package file from the Electronic Arts/Spore/Data directory. SPView's memory usage then goes from apprx 28% to approximately 32%. A minute or two goes by, and I get a notification from SPView that the package has been successfully unpacked with no errors. Everything seems to have gone according to plan, but when I browse to that directory, the Spore_Game folder is not there as it should be; however, if I alt-tab back to SPView, and click Tools, Pack DBPF, then browse to Electronic Arts/Spore/Data the Spore_Game directory is visible. That is to say, SPView can see the directory, but my Operating System cannot. Its entirely possible that I'm just missing something, as this is all new territory to me. Any help you can provide will be greatly appreciated.

    My system:
    OS: Windows Vista Home Premium 32bit
    CPU: Intel Core2Duo E8400 3.0 Ghz
    Memory 4Gb

    At no time during the process is an error message generated.

    Thanks again for all your hard work. You are presently emerging as a hero to millions of disappointed Spore fans around the world.

    V/R,
    BinaryDigit
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    BinaryDigit posted on Sep 11, 2008 5:01:16 PM - Report post
     
    With the help of a kindly gent on the customsims3.com forums, I was able to locate the file I needed. For anyone who gets stuck in a similar situation, the file was found in the following location on my system:

    C:\Users\Dawson\AppData\Local\VirtualStore\Program Files\Electronic Arts\SPORE\Data\Spore_Game

    Now I've got a new problem. I'm able to locate the file now, and I can open it, but the contents of the file is as follows:

    ERR: Version 589505315 not known (only 8 and 10).

    I'm guessing SPView doesn't like my C++ runtime files, so I'm going to update those, and my DirectX just incase. If that works, I'll be sure to post it here. In the meantime, I would be grateful for any insight you can provide.

    V/R,
    BinaryDigit
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    BinaryDigit posted on Sep 11, 2008 5:12:02 PM - Report post
     
    Installation of the Direct X Runtime and C++ Runtime files resolved my version Error issue. I am now able to view the contents of the Text file.
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    BinaryDigit posted on Sep 11, 2008 6:30:32 PM - Report post
     
    This really works! I re-packed the files, and launched a new game. I promptly attacked my two nearest neighbors, and I've not had to face a single planetary attack! Thanks very much to everyone who has participated in this effort, with special thanks to Wes Howe, who's tool made this all possible!

    KUDOS!
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    Zhijn posted on Sep 11, 2008 8:19:44 PM - Report post
     
    Read else where you can just type this in console:

    universeSimulatorPirateRaidFrequency #

    And putt in a number which should lower pirate raids.

    Havnt actually tested it myself, so dunno if it works.

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    BinaryDigit posted on Sep 11, 2008 9:34:34 PM - Report post
     
    With the help of the GamingSteve.com community, I discovered a problem with the approach outlined in this thread. While it is minor, I figured I would pass it along. If you do not remove the Spore_Game.package file from the C:/Program Files/Electronic Arts/SPORE/Data folder, you will notice some odd duplication behavior. One user reported duplicate parts in the cell editor, and I noticed duplicate entries in the rewards pane when unlocking new badges. Thankfully, removing the old file resolves the problem.
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    Serosis posted on Oct 11, 2008 9:06:39 PM - Report post
     
    Just to give this thing a nudge,

    I was just surfing through the "SP-_CHT" files and found quite a few references to cheat modes and keyboard shortcuts to some pretty interesting things.

    files to look for:
    SP-_CHT-024A0E52-024A4F5A-2EA62C80.txt
    SP-_CHT-024A0E52-024A4F5A-71D93685.txt
    SP-_CHT-024A0E52-024A4F5A-887DE14A.txt
    SP-_CHT-024A0E52-024A4F5A-52076925.txt
    SP-_CHT-024A0E52-40890200-F83E63C9.txt

    Obviously some of these aren't going to mean much, but if somebody can find the correlating files then you never know.

    I'm just basically scanning around to see what I can find for now, not really gonna try much until I gather a greater understanding between the resource files.
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    Pathos-Logos posted on Oct 10, 2009 8:08:48 AM - Report post
     
    Hi, for some unknown reason i cant open the spview, it shows something like that: "aplication error, reinstalling the program may solve this problem". Can anyone tell me why is that?
    I really would like to get this function because i need to change the spaceship travel radius near the galactic core so i can reach the unreachable grox planets by bug. I have a official file that solves that but it wont work with the spore GA so i need to do that change manually or find another file to solve this in GA.
    So can anyone help me?
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