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Disable pirate raids and eco disasters
 
Duthos  posted on Sep 10, 2008 9:59:29 PM - Report post

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Thank you.

You have been a great help.

 
Gvertin  posted on Sep 10, 2008 10:02:47 PM - Report post

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quote:
originally posted by Duthos

Thank you.

You have been a great help.

No problem - if you have other questions - ask. I will answer.

 
CyberOps  posted on Sep 11, 2008 2:29:54 AM - Report post

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Well together with someone i been add it al night picking this entire thing apart, here is the conclusion what we came up with.


1. with modified files you definatly have to start a new game, modified files will be copied over to the saved game folder and integrated within your saved game, so any new modding you do you have to start a new game.

2. When playing online no settings are modified they can only do this when using a patch, only thing they do when connected online is update the sporepedia with new creatures, buildings, vehicles, ufo's, planets, and yeah even new plants are they are making those available. (this was all confirmed by someone from Maxis)

3. The only thing we could not make any sense out of, is that the other guy here got it working so the opening movie would not play, now that is very strange as a package will only be accepted when starting a new game, but a package for the opening movie should be accepted anyways because it plays before you can even start a new game, so this is where it's getting confusing.

 
Ceauz  posted on Sep 11, 2008 2:51:48 AM - Report post

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If the modified files are integrated into your savegame, would that mean trying to edit the savegames could make things work without having to start a new game?
 
CyberOps  posted on Sep 11, 2008 2:55:18 AM - Report post

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If we ever figure out how to edit the savegame files, then yeah maybe
 
thijs_je  posted on Sep 11, 2008 4:03:51 AM - Report post

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There is a thing i've been wondering about i got a modified .package but where do you put it to get it to work? Maybe that is another reason why a couple of people don't seem to be able to.

[Edited by thijs_je, 9/11/2008 4:59:33 AM]

 
Rodziel  posted on Sep 11, 2008 9:47:39 AM - Report post


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I found this in SP-_CHT-024A0E52-00000000-8C47952D

property InvincibleSpaceMode 0x023ba1fc int 0 # 0-normal 1-invincible; This makes UFOs invincible

Will try setting it to 1 and playing...

There is also
property enableEditorDevUIButton 0x056c5721 bool false

Something to do with debug mode?

[Edited by Rodziel, 9/11/2008 9:55:37 AM]

 
CyberOps  posted on Sep 11, 2008 11:32:23 AM - Report post

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Already tried all those, they do not work
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