the autosave-question is a good one.
i like the way, it doesn't have it. this way I can decide when to save and when not to.
i am in space age right now and about 2/3 through with the badge-thingy. before i went to bed yesterday i REALLY wanted to know whats at the center, so i made my ship invincible and looked for a rout to the center.
i saved BEFORE i did that, and as im starting the game up now, i konw im still back home and not at war with the grox! =)
in all the other games i know, there are specific times in the game, where you know: "this is a big moment, you cant go back before this, so lets save here".
but in spore i dont see those moments.
the first game i started was funcked up, because i couldnt buy anything. and at the end of the tribal phase i had to build a house, but i wasnt able to, because i couldnt buy ANYTHING!
so im glad the game didnt save as i tripped over the edge to civ. =)
[Edited by Killa_B, 9/6/2008 5:46:17 AM]
Agreed, but when it comes to crashing when you haven't saved for hours you lose a lot. Most games overcome this by having save checkpoints instead of just one save for everything.