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SPORE CH Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to zyntax
    ELITE
    zyntax posted on Sep 11, 2008 9:58:12 AM - Report post
     
    quote:
    originally posted by StrangeFabs

    Isn't the cooldown shorter than the time it actually takes to terraform the planet? and for me I can't leave planet while the staff of life does it work. (also I can't leave planet after buying the system directly from planet surface for some time)

    The cooldown is way longer then it takes to terraform the planet, i would say 4-6 times longer, maybe more, havent timed it.

    [Edited by zyntax, 9/11/2008 9:58:41 AM]

  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to SuicideRun
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    SuicideRun posted on Sep 11, 2008 12:13:17 PM - Report post
     
    quote:
    originally posted by zyntax

    A cool option to add would be: Zero Cooldown on Staff of Life.

    Annoying to wait for it to cooldown before using it again.
    Especially when im on a Grox termination rampage.



    And ofc Unlimited Über Turrets on planets would be cool.



    [Edited by zyntax, 9/11/2008 8:25:03 AM]

    i second the staff of life cooldown. that would be sweet.

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Tiberiumkyle
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    Tiberiumkyle posted on Sep 11, 2008 3:45:51 PM - Report post
     
    eh, I personally see no need to mess with the staff of life itself, by the time I've finished setting up the colony and get to the next planet, it's ready. Now, less to no cooldown for everything else would be awesome, especially weapons. As well as having multiple Uber turrets per planet.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to sixsevensix
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    sixsevensix posted on Sep 11, 2008 4:13:59 PM - Report post
     
    I would really like to see an Instant friendly tool, infinite fleet cheat, have all superweapon/class specific (i.e. Zealot, Knight, etc.) weapons, Infinite item use on a planet.. Given I know its not easy to add these to the trainer and this sounds more like a wish list more than anything, just some ideas if you are thinking about updating the trainer again.

    [Edited by sixsevensix, 9/11/2008 7:14:41 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to venuism
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    venuism posted on Sep 12, 2008 11:34:22 AM - Report post
     
    Numpad 7 sporebucks doesn't work for me,

    and some more options are needed, especially since i have come across some trainers with unlimited range, and instant fleet!
    NEWSFLASH: SUICIDAL TWIN KILLS BROTHER BY MISTAKE
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to pyrion
    ELDER
    pyrion posted on Sep 12, 2008 3:38:46 PM - Report post
     
    Hm.

    The trainer doesn't seem to work at all if you're playing a pre-created character starting out at one of the later stages. It only seems to work on a character started normally at the cell level.

    [Edited by pyrion, 9/12/2008 4:13:32 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to herman925
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    herman925 posted on Sep 12, 2008 4:50:08 PM - Report post
     
    quote:
    originally posted by pyrion

    Hm.

    The trainer doesn't seem to work at all if you're playing a pre-created character starting out at one of the later stages. It only seems to work on a character started normally at the cell level.

    [Edited by pyrion, 9/12/2008 4:13:32 PM]

    that is not true. it worked every time for me. I started in space stage and have played it for like 9 hrs and the trainer worked perfectly.

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to pyrion
    ELDER
    pyrion posted on Sep 12, 2008 6:17:03 PM - Report post
     
    Try starting in Civilization as a Religious civ. It hasn't yet worked for me.
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