Lord of the Rings: Battle for Middle Earth Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

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Lord of the Rings: Battle for Middle Earth Trainer
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  • Send a message to Goober
    INACTIVE
    Goober posted on Dec 16, 2004 10:04:31 PM - Report post
     
    Hey I have a question about a few values in the ini files. In a few places there are values like build times and such that'll have semicolons like "InitialMaxRingLevel = 60 ;2" or "MORDOR_ARCHER_BUILDCOST 300 ;200" They're two different numbers and I don't know which to change or even why there are two especially when it is a build time. So could someone explain what the semicolons are there for?
     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to klau3363
    ELITE
    klau3363 posted on Dec 16, 2004 11:06:33 PM - Report post
     
    don't know what the semicolons are for but for
    Mordor_Archer_Buildcost 300;200 I changed it to 3;2 so that it costs either 3 or 2 gold. Am i right commodog?
  • Send a message to commodog
    INACTIVE
    commodog posted on Dec 17, 2004 4:01:55 AM - Report post
     
    yeah, i'm pretty sure.

    I figured out most of it by changing and testing just like you guys are doing.

    Here is another easy fix for framerates:
    At the beginng of the gamedata.ini file there is a line that says:
    "UseFPSLimit = Yes"
    change that to "no" and your FPS will go up.

    The developers appear to have tied logic frames to rendered frames. in other words, if you increase the framerate, not only do you get a higher framerate, but the game itself runs faster. hence, you're stuck at 30 if you want it to play right.

    [Edited by commodog, 12/17/2004 4:09:30 AM]
     
  • Send a message to SmoothPimp
    INACTIVE
    SmoothPimp posted on Dec 17, 2004 2:10:30 PM - Report post
     
    Anything after the semicolon is not counted. A semicolon denotes a comment.
     
  • Send a message to Vanz
    INACTIVE
    Vanz posted on Dec 17, 2004 3:50:22 PM - Report post
     
    commondog do u know why i cant get my commandpoints to work as evil, same thing for lumbermill income?

    Iv changed the number to 800 commpoints, but its still only at 200-300 when i begin the isengard campaign.
     
  • Send a message to commodog
    INACTIVE
    commodog posted on Dec 17, 2004 7:20:17 PM - Report post
     
    did you do it in multiplayer settings as well?
     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Pain699
    ELITE
    Pain699 posted on Dec 17, 2004 9:41:10 PM - Report post
     
    have any of you seen if it is possible to change the damage of the units?
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to klau3363
    ELITE
    klau3363 posted on Dec 17, 2004 10:43:54 PM - Report post
     
    Are you talking about the damage that is caused on an enemy? if so there are lines where you can change the damage rate higher for each type of unit.
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