Devil May Cry 3: Special Edition Discussion
Trainer Tools and Resources
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== Lair of Judgement Ruins ==
Walk down the path across from the Divinity Statue for some red orb pickups.
Pick up ++BEOWULF++ from the left path up ahead (Dante only). Hit the Combat
Adjudicator in front of the door with Force Edge (Vergil) or Beowulf (Dante)
enough times to get a "Crazy!" style ranking and you will receive a BLUE ORB
== Underwater Elevator ==
Enter the elevator.
== Subterran Lake ==
Walk though the opening in the wall across from the elevator.
== Top Obsidian Path ==
Enter the door to the character's left.
== Vestibule ==
Run through the cracked portion of the wall and go though the doorway in the
== Altar of Evil ==
The doors will seal off and Dullahans will attack. Use Yamato's Aerial Rave
(Vergil) or Agni & Rudra's normal combo (Dante) from their backside to defeat
them. Enter the door at the back of the hall behind the small doorway.
== Temperance Wagon ==
Board the cart to fight some Hell Lusts and a Sloth. A Hell Vanguard will
teleport onto the cart after they are defeated. Hell Gluttonies will jump on
the cart while you are fighting the Hell Vanguard. Use Beowulf's Lunar Phase
(Vergil) or Agni & Rudra (Dante) to keep all of them from ganging up on you.
The cart will reach the end once they are all defeated.
== Hell's Highway ==
Enter through the first gate then go through the gate on the right. Damned
Pawns will appear and attack you. A gate will open up ahead on the other side
once they are all defeated. Go back into the room you came from and enter the
other gate. A new enemy known as Damned Knights will attack. When their eyes
glow red they will hit you their nose spike. Use any hard-hitting attack such
as Yamato's Judgement Cut or Beowulf's Lunar Phase (Vergil) or Beowulf's Rising
Dragon mixed with a Killer Bee (Dante) to take them down quickly. Roll away
(or Trick Up with Vergil) when their eyes glow red. If they jump into the air,
roll out of their way as they land. Stand in the center of the room and look
toward the area you just came from (bluish glow) then enter through the gate to
the right of it. Collect the Vital Star S and fight off the Damned Knights and
Pawns. Go back to the area where you just were and enter the reddish room.
After defeating the Damned Knights and Bishop that appear, enter the room with
no circle in the floor. Walk through the next few gates to fight some Bishops
and Knights. The gate leading to a BLUE ORB FRAGMENT will open once all the
enemies are defeated. Collect the Blue Orb Fragment and open the door at the
== Subterran Garden ==
There's a green orb in the space where the Blue Orb Fragment was earlier above
the Divinity Statue. Enter through the small door to the side.
== Subground Water Vein ==
Fight through the Enigmas and enter the blue portal.
== Love Planet ==
Backtrack to the Bullseye bar room for plenty of orb pickups then venture out
to the street in front of the showroom.
== 13th Avenue: Aftermath ==
Collect the red orbs from the top of the wrecked building to the left and grab
the Holy Water from the top of the last building on the right. Jump on the
back of the truck on the building with the Holy Water for some red orbs. Walk
up to the tower to end the mission.
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