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Spore Cheat Codes (Extra DNA Etc.)
 
insomniac  posted on Jun 19, 2008 1:25:21 AM - Report post

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Any time while in creature edit/create mode press ctrl+shift+c. This brings up the command console. Type the word help. This will bring up a list of commands, one of which will add DNA points (not to be confused with the complexity meter)
 
DarthParametric  posted on Jun 19, 2008 9:06:48 AM - Report post

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The code for extra DNA/money is:

AddDNA

It gives you 150 DNA points.

 
voidster  posted on Jun 20, 2008 2:09:01 PM - Report post


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anyone know of a complexity cheat? thats what limits us at the moment. Even with the full game i run into that barrier before i run out of dna.

Still fun though, i got a nasty beasty or two now lol.

 
RobSmith176  posted on Jun 20, 2008 6:40:09 PM - Report post

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There is no official cheat for it, and there may be a reason for that. As far as I am aware there is only one program currently that removes that limit, the effects of which can be seen here (reposting links from another thread):

Link
Link

As you can see it really messes up the creature. I actually found the program and tried it, and found you can get two or three extra parts on there before it happens. It may have something to do with the game knowing you've broken the limit. (When that particular program is used you can add all you want, but the meter still increases and if you go to save with extra parts it won't let you, stating there are too many.) So it's possible, I suppose, if you actually had one that instead told the meter it was not filling rather than to disregard the limit that could help, but I somehow doubt it would be that easy.

EDIT: For the fun of it I fired it up again. Playing around it seems more complex parts (i.e. a whole arm) do warrant a faster descent into madness, lol. On the other hand I could put on quite a few more smaller parts (weapons, details, etc.) before the same thing happened. It may simply be how much has to be rendered on one versus the other and probably is, but maybe it does mean a tie between the meter recognizing a creature surpassing its limits and how quickly and how much said creature gets broken.

[Edited by RobSmith176, 6/20/2008 9:03:35 PM]

 
voidster  posted on Jun 21, 2008 8:30:02 AM - Report post


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cool thanks for the info Nothing like a 3d engine trying to draw to infinity.

I guess cheating on this type of game would be defeating the purpose of it. I am hoping eventually there will be mods out to allow creatures to "evolve" differently (eg water breathers, maybe some sort of air floating creature) but hey we got 70+ days to find out lol.

Thanks again.

 
CEOrko  posted on Jun 22, 2008 1:15:17 PM - Report post

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I'd just want to finish my multiple zerg that require more details/weapons. It's a pity the complexity trainer doesn't work for the full version, and I wish we would have gotten more options when creating creatures on a purely cosmetic basis.

Ah, well. No use in uploading my "beautiful recreations" if no one else can load them in their game without risking unforeseen glitches.

[Edited by CEOrko, 6/22/2008 1:19:55 PM]

 
Caswallawn  posted on Jun 28, 2008 7:49:22 AM - Report post

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removing the complexity meter would stop you uploading the creatures if you wanted to. as there is actualy a bug with the game were you can pass it and it stops the creature going to sporepedia till you remove some parts.
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