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Company of Heroes: Opposing Fronts Discussion

Company of Heroes: Opposing Fronts Trainer

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Ewiger Krieg Mod
 
knightpress  posted on May 12, 2008 3:04:48 PM - Report post

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quote:
originally posted by mihael

THX knightpress for this fix and thx for higher population cap to 500.

Happy to share and provide a fun mod.

Just to make it clear though, the higher population of 500 refers to the unit cap placed on the King Tiger, which would normally be a 1-per-map and now has effectively wide open building ability. If you need more than 500 King Tigers to kill anything then you're going to need a lot more help than I can provide

The game's normal population cap and population usage are still in effect of course, and I highly recommend using Ewiger Krieg in conjunction with the trainers available here at Cheat Happens if you want to have truly unlimited population.

 
mihael  posted on May 13, 2008 10:52:36 AM - Report post

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knightpress i would download the trainer but i dont wont to spent a lot of money on this.
OK 19.95 1year that is 119.70kn sorry for myself.KN (kuna) Im from Croatia.
 
knightpress  posted on May 13, 2008 1:39:16 PM - Report post

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I understand, please remember I am merely a contributor to Cheat Happens, I have no control over their payment program, nor do I receive any compensation. This mod is 100% an exercise in something I thought was fun and wanted to share with others



As to the (Cheat Happens') trainers, are theirs to do with as they please, I have no say plus or minus on the matter, and the last official word was that all trainers from version 2.301 and beyond and their updates would be limited to Unlimited Members Only I believe.

Frankly, for how fast they are to update and how willing to continue support for the game after so many patches, Cheat Happens has long since earned their due many times over and while I know it may not be fun to pay for, the continuing benefit of the lifetime membership quickly pays for itself in my mind.

[Edited by knightpress, 5/13/2008 1:44:50 PM]

 
ColdForged  posted on May 13, 2008 7:33:58 PM - Report post

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Finshed reading must... download.... NOW!!
 
ColdForged  posted on May 13, 2008 8:18:51 PM - Report post

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I have quick question (btw love your mod) how did you decide the payment for the tanks and such? I find it odd that a tiger tank is over 200 more fuel than a king tiger, and that a jagdpanther is only 300 manpower, just asking.
 
knightpress  posted on May 14, 2008 9:42:17 AM - Report post

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Alrighty, hot off the presses: Link

This now has fuel costs for the King Tiger, Jagdpanther, and Hetzer more in line with the other tanks. Obviously the King Tiger is very expensive, even prohibitively so, while the Jagdpanther (even historically) was far faster and cheaper to build and the Hetzer even cheaper still.

[Edited by knightpress, 5/14/2008 11:27:50 AM]

 
ColdForged  posted on May 14, 2008 5:54:19 PM - Report post

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Im not sure if you fixed this in the updated one but i have noticed a few glitches. One is the ability to build(i have only seen this with wherchmact buildings on pe team) anywhere on my map. This is very annoying cpus constantly build them in annoying places. Another is the lack of mnes for units( pioneers and munitions panzer) and no roadblocks for pe (after the roadblock upgrade). I'm not sure if these afect other units abilities (ie: munitions haltracks mines, tell mines, aliied buildings) just thought I would tell you.
And i love the mod.
 
knightpress  posted on May 15, 2008 12:12:31 PM - Report post

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As for the building's placement, the loosening of the build-area requirements was intentional since some command zones are painfully small, particularly during the campaign(s). The buildings are now required to be built within your zone of supply, which is basically zones connected to your command zone, so while the CPU may also take advantage of this feature, it's somewhat of a necessary evil.

The road blocks and mines situation should now be sorted out, the problem was that the mines weren't being read properly so I had to put them were they could be seen, and the road blocks are technically just PE version of the tank traps, so I had to circumvent a conflict with the Wehrmacht tank traps by creating a whole new file for the Wehrmacht Pioneers to reference.

As always, the place to be is:

savefile.com/projects/808636518
Link

[Edited by knightpress, 5/15/2008 12:15:19 PM]

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