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Ewiger Krieg Mod
Realusionist  posted on Jul 29, 2008 12:20:59 AM - Report post

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Thanks for the link on Relic, i checked it and there was some great stuff. But since only one mod can be played at a time so i think it would be great to mix Ewiger Krieg mod with some skin
mods! like new uniforms and flag and etc.
But in the end its up to you i just wish that this mod stays on renovation track and truly be Ewiger!
knightpress  posted on Jul 29, 2008 10:16:16 AM - Report post

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[Edit Note] Just as a disclaimer, I bare no responsibility for what you do or break, so outside of pointing you in the general direction, I basically wash my hands of anyone tinkering with my or other people's mods. Also, obviously I don't do tech support for other people's work, so if you mix mods and it doesn't work I'm not going to trouble-shoot any other product

Skins can be intermingled with Ewiger Krieg quite easily, I do so myself.

I haven't opted to bundle Ewiger Krieg with any skin package for a few reasons, particularly because other people's work is of course their own to do with as they please and it would be rude of me to put their work into my own, and I wouldn't want them to be saddled with questions about Ewiger Krieg if some of their work was added onto it.

Also, obviously, a good skins package is going to likely be 40+ MB (I use a set of super-high resolution skins and some from Kompendium mod weighing in at well over 300MB) so it's completely impractical to upload as a bundle for distribution.

However, if you want to put skins in yourself (and this ONLY applies to skins mind you!), it's really quite simple, just open the mod folder of the skins package you want and copy over this folder:


Paste it over into the IDENTICAL path of the Ewiger Krieg folder and you're set!


If you want to keep the corrected icons I've made/associated with Ewiger Krieg, then it's imperative that you keep the folder and its contents intact:


If you delete, alter, or generally monkey with that folder then you may very well wind up back with pink boxes for several units like the King Tiger, Jagdpanther, and so on. Thankfully since you don't -need- to do anything to that folder to put in skins, then you shouldn't have any trouble with that at all, just don't get overzealous and work over that file because it is there for a reason.

[Edited by knightpress, 7/29/2008 10:20:02 AM]

Realusionist  posted on Jul 30, 2008 1:39:52 AM - Report post

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That was a great experience, adding some new skin mods!
two tings Knightpress, first can you give me the link of one of those high Res, skins? the ones i found was not so ace ones!

And i want know is there any way to increase the speed of Tiger tank? or even King Tiger. i know that its part of their design to be heavy and slow tanks but a little speed make the game more fun! but of course i dont mean to fast them as half tracks just a litte spice i would do the job!

have fun!!!

knightpress  posted on Jul 30, 2008 11:12:33 AM - Report post

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Well, just look at the screens and what's in the download for Othermodalternative and/or Kompendium and you can mix/match what you like.

There can be multiple different skins to choose between, such as desert camo, autumn, and of course forest camo, depending on your taste as well for some of the tanks.

The thing about the speed of them isn't that it can't be changed, but that it is more tactically sound the way it is. Your tanks are great for a center offense/defense while you have anti-infantry units that are inherently faster along the flanks.

If you have to change the speed I think there's a few ways to do it for a vehicle.

If you're lucky, it can just be:


Within that file, look for moving_ext, expand that, and under speed_max you can increase the value for a faster vehicle. If that doesn't work however, the task can be CONSIDERABLY more involved...

If it can be done under the previous method, you may have to resort to modifier_apply_ext category in the ebps. You'll likely have to add a new "max_speed_modifier" under that heading and set a speed multiplier (50% faster would be 1.5, twice as fast would be 2, and so forth), as well as creating the actual modifier file in the "modifiers" folder to be referenced.

The first way is infinitely faster and easier to change, the second way is just asking for something to mess up and I advise against it.

TheKahn  posted on Jul 30, 2008 2:04:12 PM - Report post

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Hey knightpress I was wondering if you could , in your future updates , add the kampfgruppe infantry [those from the Blitzkrieg Doctrine from the Wehrmacht].

[Edited by TheKahn, 7/30/2008 2:05:10 PM]

knightpress  posted on Jul 30, 2008 3:36:47 PM - Report post

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Stormtroopers added for Wehrmacht and Panzer Elite and ready to roll:


Kampfgruppe just refers to a combat formation, not any specific unit, so I figured you meant the Stormtroopers since you mentioned the Blitzkrieg doctrine.


[Edited by knightpress, 7/30/2008 3:39:10 PM]

Realusionist  posted on Jul 31, 2008 12:35:02 AM - Report post

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Hey thanks as always it worked by the direction you gave sir !!!
And the link which you gave Kahn was latest Ver. ?
i mean after the the one which you gave me and was a Mine/Goliath fixing file for Halftracks ?

I should come and give you visit and thank you in person

TheKahn  posted on Jul 31, 2008 2:26:00 AM - Report post

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Sorry i just remembered that they were stormtroopers tho i confused them with a documentary about WW2.And thanx for the update.

[Edited by TheKahn, 7/31/2008 2:27:00 AM]

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