Company of Heroes: Opposing Fronts Discussion
About the bunkers which you explained perfect, i didnt know that they are a bit wierd to get built and now i understand you more becouse actually they are not totally destructable and how much you hit them they just disabled and you can fix them by you own units, So yes you are right but still i love them!
Now tell me is the anymore updates and new units you want to add or its done? Be couse now i dont recall anything else beside what i have mentioned in our previous discussions.
The reason the different panthers have different veterancy routines is that even though they may be in a Wehrmacht building, if it is attributed as a Panzer Elite model, than any upgrades on the Wehrmacht side of the equation won't transfer over due to "racial" values, since each faction is considered independent.
You see, technically, the Wehrmacht only has one version of the Panther normally. The Panzer Elite also have a single version of the Panther, but they also have a "hidden" Camo Panther, which I LOVE because of how nasty it can be. The thing is, even though all of them are panthers, only one of them receives Wehrmacht upgrades because only one of them is a Wehrmacht unit.
I paid attention and i found it out!
And about the Panthers veterancy routins i used your explanation so as always thanks. ANd by the way where was tha Camo Panther? i did'nt see it in any Campg. ?! Maybe its in Normandy mission.
There is prebuilt sandbags which are in some missions but are different to the ones that a player can built, are they part of the map environmental decorations as well as bunkers?
Becouse they are useful when you want to encircle a Vic.Point.
And tell me are there any new plans for the Mod ? Any new units that you want to unlock ?
As for new updates and addition plans, well they sort of come up as the need arises. There are small bits of info running around that a small content patch is in the works from Relic that will add an Axis (Wehrmacht) campaign and through accomplishments in that campaign, additional units will open up that will perhaps replace one unit in the normal unit roster with another.
If this proves true, then I may well look into addressing any incompatibilities as quickly as reasonable, and perhaps arrange things in such a way that the units could be complimentary rather than one overriding another.
Beyond that, pretty much all the useful/practical hidden or locked units are opened up in Ewiger Krieg, especially now that the commando-hut is open for business on the Allied sides.
[Edited by knightpress, 7/26/2008 11:04:22 AM]
and please do something about the Luftwaffe units to get them equiped with some new weapons!
Saluations to you the great Mod writer
Again though, I'm not eager to go adding weapons to the Luftwaffe units. Also while it can be done to forcibly change their weapons, it won't alter their effectiveness as that is a separate statistic. On top of that it's not a particularly "clean" alteration because if say you gave a unit a bazooka, and came upon a panzerschreck, the game doesn't see the bazooka as a pick-up any more and may well be "over written" when the unit picks up the panzerschreck rather than getting one of each, you likely wind up losing one to get another.
The Luftwaffe are well suited the way they come, and their building options are their strongest attribute anyway. Especially don't use them for assaults because you have units that are far better suited to doing that, and if you need anti-infantry you're better off using an ostwind or wirblewind than almost any infantry unit.
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