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Ewiger Krieg Mod
 
Realusionist  posted on Jul 25, 2008 1:59:16 AM - Report post

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Thankx for your time knightpress. About the veterancy which i asked, My aim was Panthers wich a gunner pops up after the second veterancy level is achieved so although you have placed them in Wermacht builing but when im playing in Skirm. games it usually crashes at the moment which Kriegs Barracks is built! and add to that i like PE color more!
About the bunkers which you explained perfect, i didnt know that they are a bit wierd to get built and now i understand you more becouse actually they are not totally destructable and how much you hit them they just disabled and you can fix them by you own units, So yes you are right but still i love them!

Now tell me is the anymore updates and new units you want to add or its done? Be couse now i dont recall anything else beside what i have mentioned in our previous discussions.

 
knightpress  posted on Jul 25, 2008 12:33:22 PM - Report post

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I'm not sure what to tell you about the crash when you build the krieg barracks, because if that was typically causing crashes it would be pretty prevalent given how regularly those are built, and how many times I've tested building all the buildings and making sure all the units were where I had intended them to be.

The reason the different panthers have different veterancy routines is that even though they may be in a Wehrmacht building, if it is attributed as a Panzer Elite model, than any upgrades on the Wehrmacht side of the equation won't transfer over due to "racial" values, since each faction is considered independent.

You see, technically, the Wehrmacht only has one version of the Panther normally. The Panzer Elite also have a single version of the Panther, but they also have a "hidden" Camo Panther, which I LOVE because of how nasty it can be. The thing is, even though all of them are panthers, only one of them receives Wehrmacht upgrades because only one of them is a Wehrmacht unit.

 
Realusionist  posted on Jul 26, 2008 9:37:38 AM - Report post

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About the crash thing i realized that in the skirmish games my ally player will not attempt to build any of the Wehrmacht Bld. until i build one and then its like a green light for CP to start building, and even it will not use pioneers as well!
I paid attention and i found it out!

And about the Panthers veterancy routins i used your explanation so as always thanks. ANd by the way where was tha Camo Panther? i did'nt see it in any Campg. ?! Maybe its in Normandy mission.

There is prebuilt sandbags which are in some missions but are different to the ones that a player can built, are they part of the map environmental decorations as well as bunkers?
Becouse they are useful when you want to encircle a Vic.Point.

And tell me are there any new plans for the Mod ? Any new units that you want to unlock ?

 
knightpress  posted on Jul 26, 2008 11:03:53 AM - Report post

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The camo panther isn't used anywhere in the game as far as I know, it's one of the things the developers conjured up but never utilized.

As for new updates and addition plans, well they sort of come up as the need arises. There are small bits of info running around that a small content patch is in the works from Relic that will add an Axis (Wehrmacht) campaign and through accomplishments in that campaign, additional units will open up that will perhaps replace one unit in the normal unit roster with another.

If this proves true, then I may well look into addressing any incompatibilities as quickly as reasonable, and perhaps arrange things in such a way that the units could be complimentary rather than one overriding another.

Beyond that, pretty much all the useful/practical hidden or locked units are opened up in Ewiger Krieg, especially now that the commando-hut is open for business on the Allied sides.

[Edited by knightpress, 7/26/2008 11:04:22 AM]

 
Realusionist  posted on Jul 27, 2008 7:15:41 AM - Report post

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Well since there is nothing left to be done, tell me is there any place that i can download additional maps for skirmish games?

and please do something about the Luftwaffe units to get them equiped with some new weapons!

Saluations to you the great Mod writer

 
knightpress  posted on Jul 27, 2008 8:02:38 AM - Report post

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Well I recommend going to forums.relicnews.com/index.php? and checking the armory. There's also fan sites out there as well.

Again though, I'm not eager to go adding weapons to the Luftwaffe units. Also while it can be done to forcibly change their weapons, it won't alter their effectiveness as that is a separate statistic. On top of that it's not a particularly "clean" alteration because if say you gave a unit a bazooka, and came upon a panzerschreck, the game doesn't see the bazooka as a pick-up any more and may well be "over written" when the unit picks up the panzerschreck rather than getting one of each, you likely wind up losing one to get another.

The Luftwaffe are well suited the way they come, and their building options are their strongest attribute anyway. Especially don't use them for assaults because you have units that are far better suited to doing that, and if you need anti-infantry you're better off using an ostwind or wirblewind than almost any infantry unit.

 
Realusionist  posted on Jul 27, 2008 10:13:35 AM - Report post

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Well then before you get mad im out!!!

Waiting in your future works!!

 
knightpress  posted on Jul 27, 2008 12:19:33 PM - Report post

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No worries, I'm not bothered or upset at all, I'm just not planning to alter unit weapon loadouts since there isn't really much point in it.
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