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Company of Heroes: Opposing Fronts Discussion

Company of Heroes: Opposing Fronts Trainer

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Ewiger Krieg Mod
 
grandovan  posted on Jul 19, 2008 10:52:45 AM - Report post

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CHEATMASTER
Do You plan any upgrade or modification to be sent to us? Should we be looking forward? Or Your great deal is just finished for the moment? You know what we want to, do not You?
 
knightpress  posted on Jul 19, 2008 8:58:41 PM - Report post

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SAGE
Okey dokey, new version uploaded:

savefile.com/projects/808636518
Link

Unfortunately the flakvierlings are removed from the Axis side Luftwaffe build menu. This corrects the issue with flakvierlings in the Vierville mission being extremely difficult to kill (even impossible). The removal only effects the Axis Luftwaffe units' build menu options, they can still build flak 88mm cannons though.

Seeing as Axis would likely be building MG bunkers left and right anyway, the loss of a flakvierling isn't particularly bad, and they are unquestionably still the most powerful faction overall in this mod so perhaps it's an acceptable trade-off in that light.

 
grandovan  posted on Jul 20, 2008 1:06:32 AM - Report post

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Many thanks for new version.
 
Realusionist  posted on Jul 24, 2008 3:40:34 AM - Report post

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ELITE
first of all knightpress thanks for putting time on my questions and second ,though i want to play the normandy but dont intend to make anyone specially you (the king )to do anything illigal .
i thought there is a patch or something that would open the camp.
anyway after thanking you again for the munition patch file i like to know can you put an option for luftwaffe units to get armed with MP40 or MPf44 ? i mean get them upgraded ?

there is no stormtrooper and panzer turrets and mortar bunker can you add them ?

at the end thanks again for having time for this forum that help us to learn more ,play more ,enjoy more and in general live happy A LOT MORE !!!!

how i came up with one !!!???

 
knightpress  posted on Jul 24, 2008 10:45:15 AM - Report post

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SAGE
Unfortunately I'm only unlocking units already within the game with Ewiger Krieg, I don't actually create new ones or alter the ones that are there. In fact there are several units I've yet to touch, but some like the eselshreck ("donkey terror" or more literally "ass terror" is a completely ridiculous unit that's nothing but a donkey with huge twin mortars and it's incredibly overpowered.

As for meddling with creating new bunkers, that would require an object editor which Relic is yet to release (if ever) to the public. I and many others have VERY BIG plans if/when the object editor is released, but I'm not holding my breath on that happening anytime soon.

 
Realusionist  posted on Jul 24, 2008 1:40:28 PM - Report post

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ok... i get it but i think i couldnt express my self good !
actually the bunkers i metioned was the mortar bunker on hill 112 from british camp. and the panther turret bunker on the airfield camp but ofcourse for the enemy(germans) i think now you know whats im talking about
ther are actually part of the game but maybe they are part of the map i dont know thats up to you to wise me up knightpress !

thanks anyway

[Edited by X_Parham, 7/24/2008 1:52:47 PM]

 
Realusionist  posted on Jul 24, 2008 2:00:38 PM - Report post

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ELITE

oh i almost forgot, can you make the PE units to be upgraded without killing or destroying anything.like when a new tank or infantry squad is spawned the veterancy icons be displayed as standard.

[Edited by X_Parham, 7/24/2008 2:01:24 PM]

 
knightpress  posted on Jul 24, 2008 3:31:31 PM - Report post

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The veterancy situation for the PE is a bit prickly and best left as it is. I too would much prefer one more like the Wehrmacht, but their veterancy solution is meant to be their "ace in the hole", because while it takes a long time to get to their late-game units, once you do you can crank out an army of Elites and really throw a "hay maker" at your opponent.

The bunkers you're talking about aren't readily buildable, they are environmental decoration predominantly. Blueprints and the like could perhaps be cobbled together but that's just asking for trouble and I'm also uncertain if any transparent placement icon(s) exist for them if you perhaps they were made buildable.

Add to that the Axis factions already have 88mm's as well as a list of anti-infantry and anti-material units that just doesn't quit, it almost makes bunkers like those an impairment rather than a benefit. The Axis power is leaps and bounds over the Allies as it is, so flex that muscle through mobility as well as capability, don't tie yourself down to "turtle" tactics, that just opens you up to artillery strikes.

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