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Ewiger Krieg Mod
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    knightpress posted on Apr 19, 2008 11:42:41 AM - Report post
     
    [EDIT]

    As of May 8th 2008, I can no longer completely support Ewiger Krieg with use in versions 2.300 and 2.301 of Opposing Fronts due to problems well beyond my control. This isn't to say that it won't work, because even with those versions it -can- work, but it's up to fixing the game itself rather than anything to do with the mod.

    When I have absolute confirmation of a post-2.301 patch of the game that unquestionably works as well as pre-2.3, I will fully endorse it with open arms, and in the mean while my full support of Ewiger Krieg on all other versions is completely unchanged. Unfortunately I alone can not bring order to the chaos Relic Studios insisted on putting into 2.300 and 2.301, so until those bugs are addressed those two versions are somewhat "omitted".





    I want to thank in advance anyone that's tried my Ewiger Krieg Mod, and I hope you like it (and if you do, rate it high please)

    To expand some on what the mod's description explains...

    The Ewiger Krieg mod is the end result of wanting to add ever more to the game and simply tear down every wall between the player and the options available to his faction (Panzer Elite or British Commonwealth). With this mod active you can not only access basically the entire roster of the Panzer Elite and British Commonwealth, but also the Wehrmacht and Allies (from Company of Heroes) as well including their buildings, defenses, and unit abilities!

    Panzer Elite can now build directly (and without requirements or limits) Pioneers, Luftwaffe, Fallschirmjäger, Flakpanzer IV (Ostwind), Wirblewind Flakpanzer, Sturmgeschütz IV (StuG), Jagdpanzer 38(t) (Hetzer), Hummel (Artillery), Jagdpanther, Panzer IV (standard Wehrmacht), Panzer IV (infantry support), Panzer IV (standard Panzer Elite), Panther (standard Wehrmacht), Panther (Panzer Elite Standard), Panther (with extra Camouflage ability), Tiger I, and Tiger II (Königstiger, King Tiger) with build cap raised to 500!

    I've not mentioned numerous units that are in the game by default or spawn from a building by default; those remain untouched in their places.


    British Commonwealth can now build directly (and without requirements or limits) Engineers, Commandos, Canadian Infantry, Vickers Heavy Machinegun Squad, Sherman Firefly, M4 Sherman Calliope, M7 Priest, Churchill AVRE, Churchill Crocodile, Churchill (standard), and M26 Pershing (No building cap)



    Basically, Ewiger Krieg has everything ULTIMATE Special Tank Mod has and many many times more, and countless additional options open to the player of either faction.



    [Edited by knightpress, 4/19/2008 1:59:46 PM]

    [Edited by knightpress, 4/19/2008 2:28:42 PM]

    [Edited by knightpress, 5/8/2008 3:25:13 PM]
    The latest version of Ewiger Krieg for Company of Heroes, Opposing Fronts, and Tales of Valor can always be found at:

    Ewiger Krieg
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    gccgtpt posted on Apr 20, 2008 6:37:08 AM - Report post
     
    Yo Knightpress,
    Great Mod...
    This is going to create utter CHAOS on the battlefield...

    Especially liked the panther with the camo option.

    There are some bugs on the british side though...
    Commandos can be deployed while the field support truck is moving.
    Similarly, the add-on tanks can also be deployed while the armour command truck is moving.

    Perhaps, you could look into it.
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    knightpress posted on Apr 20, 2008 11:42:49 AM - Report post
     
    I know, that's part of the limitation of forcing in some units that simply aren't meant to be. By altering their requirement state to "none" rather than by their preset limitations, they can spawn "on the fly" since nothing is really stopping them.

    All in all, it's not a game breaking flaw and while I probably could monkey with it to "correct" it, the end result would still be that X building can spawn Y unit.

    Considering the far larger task of actually making the mod actually functional, and having to build it from the ground up since building upon ULTIMATE Special Tank mod simply would have been more effort to shuffle everything back around than making a whole new mod from scratch, the minor cosmetic issues aren't a huge concern.

    If anything, I'd say that the British Commonwealth is going to need every last edge they can get since the Panzer Elite are leaps and bounds superior in every department now at least in regard to access to inherently powerful units. Using Wehrmacht defenses with Luftwaffe 88mm AT guns, and still having the entire roster of Panzer Elite offensive units (even those you aren't really supposed to have ) the British Commonwealth oriented player has their work cut out for them to make a serious push on the PE.

    If people start playing this online/LAN it's going to be total pandemonium!
    The latest version of Ewiger Krieg for Company of Heroes, Opposing Fronts, and Tales of Valor can always be found at:

    Ewiger Krieg
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    timberwolf209 posted on Apr 22, 2008 4:31:21 AM - Report post
     
    hi, all

    love your mod KnightPress , the best mod
    iv'e played but the sound don't work to good on the
    voices is there any way to fix that to get the full
    effect.

    thanks
    Dave
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    knightpress posted on Apr 22, 2008 12:54:25 PM - Report post
     
    Unfortunately that's a general side effect of any mod like this, during the campaign for instance, the briefings and cinematics/cut-scenes will be muted.

    As far as commanders babbling on, it was a blessing for me I just wanted to get back into the fight anyway.

    [Edited by knightpress, 4/22/2008 12:54:54 PM]
    The latest version of Ewiger Krieg for Company of Heroes, Opposing Fronts, and Tales of Valor can always be found at:

    Ewiger Krieg
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    MasterVageSha posted on Apr 22, 2008 3:27:21 PM - Report post
     
    Can the Volksgrenadiers and Knights Cross holders be constructed by the Panzer Elite as well?
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    knightpress posted on Apr 22, 2008 4:31:50 PM - Report post
     
    quote:
    originally posted by MasterVageSha

    Can the Volksgrenadiers and Knights Cross holders be constructed by the Panzer Elite as well?

    Detailed list of units and buildings supplied by the Ewiger Krieg Mod:

    1) Panzer Elite


    Wehrmacht Headquaters:

    Volksgrenadiers
    Sniper
    Motorcycle
    MG42 Heavy Machine Gun

    Krieg Barracks:

    Grenadiers
    Sdkfz 251 Halftrack
    Gr. 34 8cm Mortar team
    Pak 38 50mm Anti Tank Gun

    Sturm Armory:

    Officer
    Sdkfz 234 Armored Car
    150mm Nebelwerfer Rocket Battery
    Stug IV (Wehermacht Standard)

    Panzer Command:

    Knight’s Cross Holders
    Ostwind Flakpanzer
    Panzer IV (Wehermacht Standard)
    Panther (Wehermacht Standard)

    Kampfkraft Centre:

    Miscellaneous veteran upgrades for the Wehrmacht forces


    Panzer Elite Headquarters (starting building):

    Panzer Grenadiers
    Kettenkrad
    Pioneers

    Logistik Kompanie:

    Scout Car
    Munitions Halftrack
    Funkwagen ‘Vampire’ Halftrack

    Kampfgruppe Kompanie:

    Infantry Halftrack
    Mortar Halftrack
    Tank Buster Heavy Infantry
    Luftwaffe Squad
    Fallschirmjager

    Panzer-Jager Kommand:

    Assault Grenadier Heavy Infantry
    Armored Car
    Marder III Tank Hunter
    Stug IV (Wehermacht Standard)
    Hetzer
    Jagdpanther
    Hummel Self Propelled Artillery
    Wirblewind Flak Panzer

    Panzer-Support Kommand:

    Light AT Halftrack
    Bergetiger Repair and Recovery Vehicle
    Panzer IV Infantry Support Tank
    Munitions Panzer IV (Panzer Elite’s ‘long barrel’ version)
    Panther (Panzer Elite’s standard version)
    Panther (Panzer Elite’s camouflage version)
    Tiger
    King Tiger





    2) British Commonwealth:


    Barracks:

    Riflemen
    Jeep

    Weapons Support Center:

    Heavy Machine Gun Team
    Mortar Team
    Sniper

    Motor Pool:

    M3 Halftrack
    M8 Armored Car
    M1 57mm Anti Tank Gun

    Tank Depot:

    M10 Tank Destroyer
    M4 ‘Crocodile’ Sherman
    M4 Sherman
    Sherman Calliope

    Supply Yard:

    Upgrade(s) for the above ‘Allied’ units.



    Headquarters Command Truck:

    Lieutenant
    Bren Carrier
    Canadian Infantry
    Engineers
    Infantry Section

    Field Support Truck:

    Sappers
    Captain
    Stuart Light Tank
    Commandos
    Heavy Machine Gun Team

    Armored Command Truck:

    Cromwell
    Cromwell Command Tank
    Sherman Firefly
    Churchill AVRE
    Churchill Crocodile
    Churchill Mk IV
    Priest Self-Propelled Artillery
    M26 Pershing




    [Edited by knightpress, 4/22/2008 6:57:26 PM]

    The latest version of Ewiger Krieg for Company of Heroes, Opposing Fronts, and Tales of Valor can always be found at:

    Ewiger Krieg
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    humanoidmantico posted on Apr 28, 2008 6:03:36 PM - Report post
     
    what's canadian infantry, and is there any difference from standard tommy? Also who (what units) will build the wehrmacht/american buildings?
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