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FOW_RevealAll not working w/ patch 2.300
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    ELITE
    Atomdrift posted on Mar 23, 2008 11:19:41 AM - Report post
     
    I'm not sure if this is coincidence or not, but after the game patched up to 2.300 a few days ago, the FOW_RevealAll command no longer works for me. It comes back with the reply:
    "[string "FOW_RevealAll"]:1 '=' expected near '(eof)'."

    Has anyone else found this to happen?
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    Send a message to PWizard
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    PWizard posted on Mar 23, 2008 12:38:39 PM - Report post
     
    they might have disabled it with the patch
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    Atomdrift posted on Mar 23, 2008 7:29:00 PM - Report post
     
    quote:
    originally posted by PWizard

    they might have disabled it with the patch

    I thought as much, but haven't seen this reported anywhere on the web yet. So I thought I'd ask.

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    grandovan posted on Apr 12, 2008 12:19:48 AM - Report post
     
    Patch 2.301 in QA Testing [ 8 Comments ]
    Wednesday, 9 April, 2008 at 16:59 PST | Demonic Spoon | Print News
    =================================
    Company of Heroes Release Notes
    =================================

    v2.301

    Online

    - Resolved a game arbitration issue when the game resulted in a sync error.


    Fixes

    - Fixed World Builder to export correctly. All custom maps should now save correctly. Be sure to re-save your custom maps to carry over these properties.
    - Updated save game version. Save games previous to 2.300 will not be compatible with the current version of Company of Heroes.
    - Fixed a bug that allowed the player to teleport garrisoned troops.
    -!!!!!!!!!!! -dev mode has been re-enabled.!!!!!!!!!!!


    Gameplay

    - British Bren carriers and Bren gunners will no longer be able to button Flakvierlings, 88s, AT guns, Howitzers.
    - Strafing run has been tuned.
    - US M8 Greyhound and Wehrmacht SdKfz 234 Armoured cars have had their target accuracy modifiers reduced from 0.73 and 0.82 respectively to .9.
    - US M8 Greyhound and SdKfz 234 Armoured Cars moving accuracy modifiers changed from 0.6 to 0.8.
    - Light vehicle received accuracy modifier on light engine damage critical changed from 1.25 to 1.35.
    - Sniper detection radius reduced from 3m to 1m.
    - Panzer Elite Defensive Veterancy Vehicle modifiers tuned at vet levels 2 and 3. Received accuracy and damage modifiers reduced, health maximum modifiers reduced.
    - Panzer Elite 222 Armoured cars have their health bonus at Vet 1 reduced from 30 to 15.


    Maps Changes

    - Several map weather settings have been tuned.
    - The Scheldt - Two bridges to centre island replaced with land bridges.
    - Hochwald Gap - Tweaked territory near bridge crossings, widened bridge crossings from each base, removed a large number of fx markers.
    - St. Mere Dumont - several buildings replaced so window facings are more equitable between north and south facing.
    - St. Mere Dumont - moved some fuel points to prevent them from being captured on the wrong side of a wall.
    - Wrecked Train - cleared some debris from the center of the map
    - Wrecked Train - removed some tank traps blocking access to one of the fuel points
    - Langres - Moved one of the strategic points slightly. Rebalanced VP locations slightly so that both have equal coverage from defensive buildings.
    - Beaux Lowlands - Updated to 3 VPs
    - Beaux Lowlands - replaced high munition point with strategic point.
    - Sturzdorf - bottom player has one extra ramp up to the high fuel area.
    - Minor pathing changes to Linden to enable Kettens to capture a point.
    - Verriers Ridge - added version of map with no repairable bunkers (playable with Company of Heroes: Opposing Fronts).

    Plus: Some console changes that we will provide more information about when the patch goes live.
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    grandovan posted on Apr 23, 2008 7:19:21 AM - Report post
     
    User-made maps/mods fix [ 1 Comment ]
    Saturday, 29 March, 2008 at 23:58 PST | Pyros | Print News
    Just a reminder for those participating in the official map making contest or those wishing to simply play some of the great user made maps, there is an unofficial fix by community modding genius Corsix that corrects the bug that locks out user-made maps as of patch 2.300. It can be found here:

    Download it here and unrar to your CoH folder. RelicCOH.exe has -dev permanently turned off in 2.300, and the RelicCOHUnblocked.exe you just unrared has -dev permanently turned on. Set your shortcuts to use the unblocked EXE if you want dev mode. For convenience, the included batch file can be used to swap the two files over - simply double click RelicCOHSwap(.bat) to swap -dev mode between permanently off and permanently on.

    Because this patch enables the -dev command, you will only be able to play online with other players using this -dev fix. If you wish to play online normally, simply use the standard CoH shortcut or used the included .batch file to switch.

    very good - works for me, found on planetcoh.gamespy.com/fullstory.php?id=149621
    and FOW_RevealAll works again. Even in 2.300

    [Edited by grandovan, 4/23/2008 7:59:28 AM]
    devmode works, but trainer 2.300 does not. My luck never changes.

    [Edited by grandovan, 4/23/2008 8:45:09 AM]

    finally done - works both the trainer and the devmode (RelicCOHSwap(.bat) file has to be doubleclicked and everything works definitely fine)

    [Edited by grandovan, 4/23/2008 9:30:22 AM]
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