Sins of a Solar Empire Discussion
Trainer Tools and Resources
there will be mods galore for this. Right now with the beta tools out, you can mod stats etc etc but anything major like adding new races or more cap ships is just a bit out of reach. Its easy to mod though, just takes some time and effort.
I see no reason however for people to compare sins to hw2. Both are RTS but they are very different. i like em both.
remember the AI isnt the only thing to fight, you can go online and try MP. Its a bit buggy at the moment but still fun.
Sins of a solar empire is a decent game only if it had a campaign mode
[Edited by maina231, 3/4/2008 9:09:50 PM]
That said, it's still a very good, very well done RTS game, with the potential to get even better over time: Stardock has stated they will continue their post-release support in the same manner as GalCiv2, and Stardock has done a great job evolving and polishing GalCiv2 over the years. I think it's worth the money.
[Edited by VizlaN, 3/8/2008 4:59:03 AM]
I think you, as a RTS gamer, will enjoy the gravity well battles. Fighting around a planet can allow for some fantastic tactial maneuvering with the right set up.
As a planet/civ building game, I would have to say the game reminds me distinctly of an older Win95 game called Star Wars Rebellion. While you're not utilizing planets in the same way as in SWR, it helped me feel more at home with the combination of RTS and Turn-based.
It was a pretty fair learning curve, but I've fallen in love with this game. The experience is amazing, especially if you have an upper-end rig. I play it more than I play Soulstorm.
Either way, I think since you have a more militaristic and tactical mind anyway, you'll enjoy it for the sheer replayability and the newness offered with every map. And while there isn't a "single player campaign" each map offers a unique scenario if you follow it propperly. There is a story to be told if you read the documentation and really watch the maps.
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