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/ / / / NEED FOR SPEED: XII

Need for Speed: ProStreet Discussion

Need for Speed: ProStreet Trainer

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Need For Speed: XII
 
SuperSkyline89  posted on Mar 08, 2008 9:54:10 AM - Report post

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I agree, Most Wanted was one of the best NFS games they made. The police chases fit into the story and overall it was a fun game. Carbon wasn't as good. The addition of muscle cars was a good idea but the police didn't fit into the game at all, it was as if the programmers though "hey lets just stick this in for the hell of it". The story also lacked, I mean come on, territories? This isn't gang wars from Grand Theft Auto. They need to focus on a good story, fun races, and a good car selection from the tuners, muscle, and exotics. The different car types shouldn't have such huge advantages over each other either.

In Carbon for example, muscle cars ruled because they had such incredible acceleration. By the end of the career I didn't have a single tuner or exotic because there was no tactical reason to have one. The tuners handled really well but that meant nothing since the muscle cars would just destroy them with their acceleration. The exotics were good at maintaining top speeds but you rarely reach those speeds anyways so that didn't mean much. I ended up not really enjoying that game as much since I wasn't really free to choose my favourite cars to race with, I was basically stuck driving only muscle cars or I'd have to spend the whole race making up for the slower acceleration.

 
Chingy42007  posted on Mar 08, 2008 10:03:18 AM - Report post


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I personally prefer a challenge, so I took a Gallardo on purpose. >_>

And I have a feeling that Carbon was just something to keep the masses happy for their long-term project, ProStreet. ProStreet was in development since the end of NFS Most Wanted, and although some aspects in the game are truly astonishing, clear sight of the effort they put into it, it was a big let down for many. The physics engine (which allegedly took a whole year to "get right" was a shambles, not everyone was a fan of this legal "theme" and many were disappointed to see the lack of free roam. All-in-all, ProStreet is a technically brilliant concept, but the reality is harsh and unforgiving.

 
SuperSkyline89  posted on Mar 08, 2008 10:18:25 AM - Report post

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I like a game that challenges me also, but after driving the 69 Charger that accelerated so fast the exotics just felt so slow. Plus since the muscle cars handled so poorly you're always fighting for grip, that was really fun and a bit challenging.

I do agree that Pro Street had some really well done parts. The drag racing was a monumental leap in quality. I could finally focus on improving my shifts instead of watching out for traffic. In Most Wanted I would miss at least one, sometimes two, shifts per race since I was so scared of crashing. In Pro Street I never miss a shift. Hopefully the next NFS keeps drag racing on the drag strip. Free roam was one of those things that didn't add any real value to the game, but people seemed to like it anyways. The real appeal in NFS was illegal racing and that's what I missed in Pro Street. But it seems that's coming back so the next installment "should" be good.

Truly, the physics engine sucked. It was unbalanced. It would let you do some things incredibly unrealistically but then come in and completely blindside you in other places with realism. The cars didn't feel natural. I really hope they either just go back to the old physics engine of completely overhaul this one.

 
Chingy42007  posted on Mar 08, 2008 10:28:22 AM - Report post


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Well, apparently game developers have finally learned to utilise the power of the next-gens and adopt that power to run the next generation of physics engines. We already have Havok, a basic underlying physics engine (which establishes gravity, object masses, momentum etc), but now we have Euphoria, which takes Havok and then expands it to another level. And then we have DMM, or Digital Molecular Matter, which enable materials to have the properties like they should, and react to anything like they should, i.e. metal crumples on impact, glass shatters methodically depending on point of impact etc. I'd love to see an "old-school NFS" with new-school tech.
 
JeanClaude32  posted on Mar 09, 2008 10:41:19 AM - Report post

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a good idea would be if they put in both types of racing: illegalracing and legal racing...then everyone could choose what they like and don't point the finger at EA for not putting the fan's fav racing style

and the speed challanges?oh hell...i wonder who come up with the idea of speed challanges...keeping control at high speeds...with a keyboard? for a xbox player or ps3 player i don't think that's a problem...but for pc players....welll anything else would've been better but certainly not speed challanges...what do you guys say?

 
2hot4u  posted on Mar 09, 2008 10:59:36 AM - Report post


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I hate speed challenges and Nevada highway is a cruel joke,can't help but wipe-out.
 
Chingy42007  posted on Mar 09, 2008 11:01:38 AM - Report post


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quote:
originally posted by JeanClaude32

a good idea would be if they put in both types of racing: illegalracing and legal racing...then everyone could choose what they like and don't point the finger at EA for not putting the fan's fav racing style

and the speed challanges?oh hell...i wonder who come up with the idea of speed challanges...keeping control at high speeds...with a keyboard? for a xbox player or ps3 player i don't think that's a problem...but for pc players....welll anything else would've been better but certainly not speed challanges...what do you guys say?

Buy a controller/steering wheel if it bothers you that much, then.

 
JeanClaude32  posted on Mar 09, 2008 11:04:38 AM - Report post

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hehe...got the money, pal?

first get the money then we'll talk bussiness....of course that with a smooth controller (steering wheel) you can take out every single speed challange (provided your car can nail them down) with a hand tight behind your back

[Edited by JeanClaude32, 3/9/2008 11:05:10 AM]

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