Need for Speed: ProStreet Discussion
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In Carbon for example, muscle cars ruled because they had such incredible acceleration. By the end of the career I didn't have a single tuner or exotic because there was no tactical reason to have one. The tuners handled really well but that meant nothing since the muscle cars would just destroy them with their acceleration. The exotics were good at maintaining top speeds but you rarely reach those speeds anyways so that didn't mean much. I ended up not really enjoying that game as much since I wasn't really free to choose my favourite cars to race with, I was basically stuck driving only muscle cars or I'd have to spend the whole race making up for the slower acceleration.
And I have a feeling that Carbon was just something to keep the masses happy for their long-term project, ProStreet. ProStreet was in development since the end of NFS Most Wanted, and although some aspects in the game are truly astonishing, clear sight of the effort they put into it, it was a big let down for many. The physics engine (which allegedly took a whole year to "get right" was a shambles, not everyone was a fan of this legal "theme" and many were disappointed to see the lack of free roam. All-in-all, ProStreet is a technically brilliant concept, but the reality is harsh and unforgiving.
I do agree that Pro Street had some really well done parts. The drag racing was a monumental leap in quality. I could finally focus on improving my shifts instead of watching out for traffic. In Most Wanted I would miss at least one, sometimes two, shifts per race since I was so scared of crashing. In Pro Street I never miss a shift. Hopefully the next NFS keeps drag racing on the drag strip. Free roam was one of those things that didn't add any real value to the game, but people seemed to like it anyways. The real appeal in NFS was illegal racing and that's what I missed in Pro Street. But it seems that's coming back so the next installment "should" be good.
Truly, the physics engine sucked. It was unbalanced. It would let you do some things incredibly unrealistically but then come in and completely blindside you in other places with realism. The cars didn't feel natural. I really hope they either just go back to the old physics engine of completely overhaul this one.
and the speed challanges?oh hell...i wonder who come up with the idea of speed challanges...keeping control at high speeds...with a keyboard? for a xbox player or ps3 player i don't think that's a problem...but for pc players....welll anything else would've been better but certainly not speed challanges...what do you guys say?
first get the money then we'll talk bussiness....of course that with a smooth controller (steering wheel) you can take out every single speed challange (provided your car can nail them down) with a hand tight behind your back
[Edited by JeanClaude32, 3/9/2008 11:05:10 AM]
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