LOGIN  .  SIGNUP   .  REWARDS   .  PRIZE WHEEL   .  RC STORE   .  SUPPORT 
/ / / / 1.02 MOD TOOLS RELEASED.

Sins of a Solar Empire Discussion

Sins of a Solar Empire Trainer

Trainer Tools and Resources

Request More Trainer Options for Sins of a Solar Empire
0 option(s) for voting
File Trainer Update Request for Sins of a Solar Empire
1 report(s) filed
Boost Trainer Update Priority for Sins of a Solar Empire
Boost currently not available

Message Board for PC version

Signup   Message Boards Home   Newest Posts   My Favorite Boards   My Threads
Page 1 of 1
Signup or Login to Post
1.02 mod tools released.
 
voidster  posted on Feb 10, 2008 11:45:05 PM - Report post


Send a message to voidster
INACTIVE
nice of em to include a pdf explaining some things, most of it isnt too difficult to figure out.

right now im trying to figure out how to eliminate the cap ship limit. If anyone is interested, we could jump in and make a cheat mod for each of the factions, just a thought anyhow.

Link

[Edited by voidster, 2/10/2008 11:46:11 PM]

 
zaznet  posted on Feb 11, 2008 12:29:26 AM - Report post

Current rank: 1.5 Stars. Next Rank at 500 Posts.
Send a message to zaznet
ELITE
Both are good ideas. I just downloaded it, still need to look over the included PDF. I will be trying to raise the capital ship limits first and then making a "TEC Cheat mod" so I can cheat without the trainer. These modifications may never go public, we'll see.

If I find where to update the capital limits I may just post the info.

 
zaznet  posted on Feb 11, 2008 1:24:32 AM - Report post

Current rank: 1.5 Stars. Next Rank at 500 Posts.
Send a message to zaznet
ELITE
Found the files to modify in your "GameInfo" folder.

RESEARCHSUBJECT_MAXCAPITALSHIPS race level .entity

There is a set of files for each race, one file for each level.

Edit the "perLevelValue" of the modifier type "CapitalShipMaxSlots" and when you make that level of research you will gain that many capital ship slots. Change "baseValue" in the level 0 file to increase how many capital ships you can start with.

Also there is a set of files "RESEARCHSUBJECT_MAXSHIPSLOTS race level .entity" where you can increase the points for frigates. You can edit the points that each frigate and capital ship requires from their individual entity files as well.

Changes are per race, so you can make one race with a lot of ships available to it while all other races get the standard limits.

[Edited by zaznet, 2/11/2008 1:25:46 AM]

 
EnigmaTL  posted on Feb 11, 2008 11:02:36 AM - Report post

Current rank: 1 Star. Next Rank at 100 Posts.
Send a message to EnigmaTL
ELITE
What did you use to convert the files from binary to an editable form?
 
zaznet  posted on Feb 11, 2008 11:27:15 AM - Report post

Current rank: 1.5 Stars. Next Rank at 500 Posts.
Send a message to zaznet
ELITE
Ironclad released the beta mod tools. The .entity files that are in binary with the game release are in text format and available for download. Check the link provided by OP.
 
voidster  posted on Feb 11, 2008 2:57:48 PM - Report post


Send a message to voidster
INACTIVE
note: using these in text format really does slow down the load times, at least on my single cpu system.

should be interesting to see what comes out of all this

Page 1 of 1
  Post Reply
 
All times are (GMT -06:00) Central Time (US & Canada). Current time is 7:52:44 AM
Cheat Happens Premium
 
* Access PC trainers and exclusive content
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem
Latest Trainer
Sins of a Solar Empire Trainer
• Unlimited Ships (Capital/Fleet Supply)
• Get Mega Credits
• Metal
+ 8 more options
  Show all Cheats & Trainers