Sins of a Solar Empire Discussion
right now im trying to figure out how to eliminate the cap ship limit. If anyone is interested, we could jump in and make a cheat mod for each of the factions, just a thought anyhow.
[Edited by voidster, 2/10/2008 11:46:11 PM]
If I find where to update the capital limits I may just post the info.
RESEARCHSUBJECT_MAXCAPITALSHIPS race level .entity
There is a set of files for each race, one file for each level.
Edit the "perLevelValue" of the modifier type "CapitalShipMaxSlots" and when you make that level of research you will gain that many capital ship slots. Change "baseValue" in the level 0 file to increase how many capital ships you can start with.
Also there is a set of files "RESEARCHSUBJECT_MAXSHIPSLOTS race level .entity" where you can increase the points for frigates. You can edit the points that each frigate and capital ship requires from their individual entity files as well.
Changes are per race, so you can make one race with a lot of ships available to it while all other races get the standard limits.
[Edited by zaznet, 2/11/2008 1:25:46 AM]
should be interesting to see what comes out of all this
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem