Sins of a Solar Empire Discussion
I am actually having the same problem, seems the AI ships are also using the HULL and SHIELDS in the trainer. Didnt notice at first until i saw that not one ship was exploding in a major battle i was having for about five minutes (you know the one where the AI send gang up on you and send three or four fleets into your system, again and again.....) , then realised something was not quiet right...... lol, any ideas?
Ive noticed if i kick on the option for 1000 civ or military slots (and make double sure i just clicked n highlighted my planet), any other planet of the same type will receive the benefit. so if i click on my homeworld, other homeworlds will get the bonus as well. Its not 100% reproduceable though, but im very sure i just mouse over n click on my planet.
it is a minor issue since the mod tools have been released,
when I activate max resources.. the AI suddenly goes on a build streak to match my own..
hes getting some of the benefit of the trainer or senses that you are way ahead and compensates..
kinda stinks oh well =(
now if the game checks the resources of the player and somehow adds resources to the AI to 'balance the game' then i have no control over that. it is a decision that the programmers made, not our trainer.
regarding the options affecting the enemy hull, sheilds, and anti matter.... they are supposed to! you determine if you want to add or remove those values on whichever ship you decide to affect. you can lower a ships hull value or make it very high. you decide which ships and what to do with it.
[Edited by Caliber, 2/17/2008 12:37:21 PM]
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem