upgradeable weapon stats
these two may work, but the other ones i'm not so sure about.
attachments (weapon Mods)
attachment locations for the weapon mods
these i don't just know about, maybe something to do with the appearance of the gun after upgrade.
It's nearly the same for every other gun, but this could add to the weapon/ammo hack currently found.
; NOTE: weapon upgrades are applied as mods in response to the "AllocatedWeaponStat" effect event on the weapon,
; the context "Slot_X" is applied for the effect event (where X = the slot being unlocked)
StatName - The name of this stat, so would that mean you do: AllocatedWeaponStat.PistolUpgrade_MagazineSize to get? I see they had several others but nothing is fleshed out on them. Also looks like they had planed on a vending machine type set up. Found this in configini.bfi under: Upgradeable weapon stats [Edited by Enigma_TL, 2/21/2008 3:05:15 PM]
; also serves as the effect Tag for the
These are the ones that should work if we can figgure out the give code:
so would that mean you do:
I see they had several others but nothing is fleshed out on them. Also looks like they had planed on a vending machine type set up.
Found this in configini.bfi under: Upgradeable weapon stats
[Edited by Enigma_TL, 2/21/2008 3:05:15 PM]
p.s. i have yet to try it... :P
I noticed something odd when i was looking at the config file.
;upgradeable weapon stats
this is my shotgun... i know i have.
and i noticed that they don't have " ; " in front of them..., I am about to try and play with them... and see what happens...
[Edited by Reaver101, 4/12/2009 1:41:22 PM]
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