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Snaptrap's SilentFire v1.4 Released
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to makou
    ELITE
    makou posted on Apr 04, 2008 12:55:13 AM - Report post
     
    Hi,

    Wonderful news !!!


    You shouldn't be so rude on yourself.
    You're the only one keeping involved on this game, and each one of the features of your mod taken separately is a gift from the gods for us.

    You don't owe us anything, and you don't have to feel guilty if you give up one day.
    It's us that owe you many many thanks, and much more.


    Good luck in your work.

    Best regards,
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Bravowhisky
    CHEATMASTER
    Bravowhisky posted on Apr 05, 2008 2:30:43 PM - Report post
     
    Really appreciate all the work you've put into your mod, but one thing I'd like to ask is if there is a way to include a toggle that would allow the user to turn on and off certain features? I'm not really a huge fan of the super rapid deck guns...sometimes it seems a tad on the overkill side.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Kobaneko
    RHYTHMIC
    Kobaneko posted on Apr 06, 2008 6:07:34 AM - Report post
     
    Just wondering. How do you read and modify the files for the ships/subs? What do you use? I'd like to try my hand at futzing around with these things. I wanna make my sub invincible so I can surface and let loose with the deck gun. Wonder how many rounds it takes to kill a Yamato with the 4 50.


    Good mod. Some of the stuff works, some doesn't but that may just be me. That deck gun just... sheesh. Love it.
    "All of those little blue children will be disappointed I didn't have a speech ready..." -Liara T'Soni, MassEffect3

    "How can there be MORE of them?!" -Tali'Zorah, MassEffect3
    15 Years of cheating my way through the worst games out there...
  • Send a message to Snaptrap
    INACTIVE
    Snaptrap posted on Apr 07, 2008 1:25:22 PM - Report post
     
    I use HexWorkshop for the most part. You're right, some stuff doesn't work. I failed to add certain tweaks during testing and that has randomized the activation of some of the features.

    I should let it be know that the invincibilty will be gone in the new mod because it was causing issues with the performance of certain sub parts. I am going to instead make the repair aspect ultra quick.

    Depending on how much destructive power you apply to the shells, it can take just one to destroy any ship. Yes, that is too easy.
     
  • Send a message to Snaptrap
    INACTIVE
    Snaptrap posted on Apr 07, 2008 1:32:03 PM - Report post
     
    Unfortunately I lack the skills to make a option featured trainer. If you feel there's a feature you'd like changed, let me know and I'll make the alterations for you. After the new mod is released of course.

    Overkill sometimes does feel that it takes away from the fun. I wish I could satisfy everyone.
     
  • Send a message to Snaptrap
    INACTIVE
    Snaptrap posted on Apr 09, 2008 10:40:46 PM - Report post
     


    [Edited by Snaptrap, 1/27/2014 10:07:38 PM]
     
  • Send a message to chuckyx1
    INACTIVE
    chuckyx1 posted on Apr 13, 2008 4:16:33 PM - Report post
     
    I down loaded new 1.4.1 all ok except for some reason I crash dive to 1600 feet and before I can respond I stuck there don't die and cant surface. Any one else having problem and maybe a fix?
     
  • Send a message to Snaptrap
    INACTIVE
    Snaptrap posted on Apr 14, 2008 3:25:50 PM - Report post
     
    Why would you need crash dive anyway? Unfortunately the problem can't be fixed because the sub automatically accelerates to full speed when crash diving. So you have a choice of traveling at a maximum 100kts and no crash dive (pointless now anyway) or your problem.

    This is the main reason why I increased normal dive speed.
     
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