Gears of War Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Gears of War Trainer is now available and supports RETAIL. Our Gears of War message board is available to provide feedback on our trainers or cheats.
Gears of War Trainer
0 option(s) for voting
0 report(s) filed
Boost currently not available
Message Board for PC version
Page 1 of 5   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
The ultimate cheat mod/thingy
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Caboose666
    Caboose666 posted on Jan 04, 2008 2:02:16 PM - Report post
    Out of pure kindness, I decided to use some of my spare energy to post my Mod.txt file here, which I use when I want to fool around in GoW.
    NOTE: If you have a gold account the sign in with another account.

    //Increase Health to all Allies.
    set WarfareGame.Pawn_COGDom DomAIHitPoints 99999999
    set WarfareGame.Pawn_COGDom DefaultHealth 99999999
    set WarfareGame.Pawn_COGMarcus DefaultHealth 99999999
    set WarfareGame.Pawn_COGGear DefaultHealth 99999999
    set WarfareGameContent.Pawn_COGBaird DefaultHealth 99999999
    set WarfareGameContent.Pawn_COGGus DefaultHealth 99999999
    set WarfareGameContent.Pawn_COGMinh DefaultHealth 99999999
    set WarfareGameContent.Pawn_COGCarmine DefaultHealth 99999999
    set WarfareGameContent.Pawn_NPCCOGBase DefaultHealth 99999999

    //Easier to get Perfect Active Reload, lasts longer and it's stronger.
    set WarfareGame.WarWeapon AR_MagicBulletsTimeoutDuration 99999999
    set WarfareGame.WarWeapon ActiveReload_SuperSweetSpotDurations (Value=(1.65,1.65,1.65))
    set WarfareGame.WarWeapon ActiveReload_DamageMultiplier (X=3.25f,Y=3.25)
    set WarfareGame.WarWeapon ActiveReload_ExploRadiusMultiplier (X=3.00f,Y=3.00)
    set WarfareGame.Weap_AssaultRifle AR_PossibleSuccessStartPoint 0.100
    set WarfareGame.Weap_COGPistol AR_PossibleSuccessStartPoint 0.100
    set WarfareGame.Weap_LocustAssaultRifle AR_PossibleSuccessStartPoint 0.100
    set WarfareGame.Weap_LocustPistol AR_PossibleSuccessStartPoint 0.100
    set WarfareGame.Weap_Shotgun AR_PossibleSuccessStartPoint 0.100
    set WarfareGame.Weap_SniperRifle AR_PossibleSuccessStartPoint 0.100
    set WarfareGameContentWeapons.Weap_Boomer AR_PossibleSuccessStartPoint 0.100
    set WarfareGameContentWeapons.Weap_Bow AR_PossibleSuccessStartPoint 0.100

    //Increase Ammo Capacity for all Weapons.
    set WarfareGame.Weap_SniperRifle MaxSpareAmmo 99999999
    set WarfareGame.Weap_Grenade MaxSpareAmmo 99999999
    set WarfareGame.Weap_AssaultRifle MaxSpareAmmo 99999999
    set WarfareGame.Weap_COGPistol MaxSpareAmmo 99999999
    set WarfareGame.Weap_LocustAssaultRifle MaxSpareAmmo 99999999
    set WarfareGame.Weap_LocustPistol MaxSpareAmmo 99999999
    set WarfareGame.Weap_Shotgun MaxSpareAmmo 99999999
    set WarfareGameContentWeapons.Weap_Bow MaxSpareAmmo 99999999
    set WarfareGameContentWeapons.Weap_Boomer MaxSpareAmmo 99999999

    //Increase Clip Size for all Weapons.
    set WarfareGame.Weap_Grenade MagSize 999
    set WarfareGame.Weap_SniperRifle MagSize 999
    set WarfareGame.Weap_AssaultRifle MagSize 999
    set WarfareGame.Weap_COGPistol MagSize 999
    set WarfareGame.Weap_LocustAssaultRifle MagSize 999
    set WarfareGame.Weap_LocustPistol MagSize 999
    set WarfareGame.Weap_Shotgun MagSize 999
    set WarfareGameContentWeapons.Weap_Boomer MagSize 999
    set WarfareGameContentWeapons.Weap_Bow MagSize 999

    //Never worry about running out of Ammo again.
    set WarfareGame.WarAmmoPickup_AmmoCase NumMagsAssaultRifle (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoCase NumMagsBoomShot (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoCase NumMagsGrenadeFrag (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoCase NumMagsGrenadeSmoke (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoCase NumMagsLocustAssaultRifle (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoCase NumMagsCOGPistol (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoCase NumMagsLocustPistol (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoCase NumMagsShotgun (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoCase NumMagsSniperRifle (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoCase NumMagsTorqueBow (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoPouch NumMagsAssaultRifle (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoPouch NumMagsBoomShot (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoPouch NumMagsGrenadeFrag (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoPouch NumMagsGrenadeSmoke (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoPouch NumMagsLocustAssaultRifle (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoPouch NumMagsCOGPistol (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoPouch NumMagsLocustPistol (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoPouch NumMagsShotgun (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoPouch NumMagsSniperRifle (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoPouch NumMagsTorqueBow (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoMagazine NumMagsAssaultRifle (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoMagazine NumMagsBoomShot (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoMagazine NumMagsGrenadeFrag (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoMagazine NumMagsGrenadeSmoke (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoMagazine NumMagsLocustAssaultRifle (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoMagazine NumMagsCOGPistol (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoMagazine NumMagsLocustPistol (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoMagazine NumMagsShotgun (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoMagazine NumMagsSniperRifle (X=999.0,Y=999.0)
    set WarfareGame.WarAmmoPickup_AmmoMagazine NumMagsTorqueBow (X=999.0,Y=999.0)
    set WarfareGame.Weap_AssaultRifle AmmoFromDrop (X=999.0,Y=999.0)
    set WarfareGame.Weap_COGPistol AmmoFromDrop (X=999.0,Y=999.0)
    set WarfareGame.Weap_LocustAssaultRifle AmmoFromDrop (X=999.0,Y=999.0)
    set WarfareGame.Weap_LocustPistol AmmoFromDrop (X=999.0,Y=999.0)
    set WarfareGame.Weap_Shotgun AmmoFromDrop (X=999.0,Y=999.0)
    set WarfareGame.Weap_SniperRifle AmmoFromDrop (X=999.0,Y=999.0)
    set WarfareGame.WarWeapon AmmoFromDrop (X=999.0,Y=999.0)
    set WarfareGameContentWeapons.Weap_Boomer AmmoFromDrop (X=999.0,Y=999.0)
    set WarfareGameContentWeapons.Weap_Bow AmmoFromDrop (X=999.0,Y=999.0)
    set WarfareGame.Weap_AssaultRifle InitialMagazines 999
    set WarfareGame.Weap_COGPistol InitialMagazines 999
    set WarfareGame.Weap_LocustAssaultRifle InitialMagazines 999
    set WarfareGame.Weap_LocustPistol InitialMagazines 999
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Caboose666
    Caboose666 posted on Jan 04, 2008 2:03:40 PM - Report post
    set WarfareGame.Weap_Shotgun InitialMagazines 999
    set WarfareGame.Weap_SniperRifle InitialMagazines 999
    set WarfareGame.WarWeapon InitialMagazines 999
    set WarfareGame.Weap_Grenade InitialMagazines 999
    set WarfareGameContentWeapons.Weap_Boomer InitialMagazines 999
    set WarfareGameContentWeapons.Weap_Bow InitialMagazines 999

    //Get to cover from longer distance. (normal +60)
    set WarfareGame.WarPawn Run2CoverMaxDist 480
    set WarfareGame.WarPawn RoadieRun2CoverSlideDist 120
    set WarfareGame.WarPawn Run2CoverPerpendicularMaxDist 300
    set WarfareGame.WarPawn EndEvadeRun2CoverMaxDist 210

    //Headshots deadlier, but other body parts are tougher.
    set WarfareGame.Pawn_Infantry LocDmgArray (fDamageMultiplier=1.95,BodyPartName="Head",BoneNameArray=("b_MF_Head","b_MF_Face","b_MF_Neck")
    set WarfareGame.Pawn_Infantry LocDmgArray (fDamageMultiplier=0.55f,BodyPartName="LeftLeg",BoneNameArray=("b_MF_Thigh_L","b_MF_Calf_L","b_MF_Foot_L")
    set WarfareGame.Pawn_Infantry LocDmgArray (fDamageMultiplier=0.55f,BodyPartName="RightLeg",BoneNameArray=("b_MF_Thigh_R","b_MF_Calf_R","b_MF_Foot_R")
    set WarfareGameContent.Pawn_GeistBoomer LocDmgArray (fDamageMultiplier=2.75,BodyPartName="Head",BoneNameArray=("b_MF_Head","b_MF_Neck")
    set WarfareGameContent.Pawn_GeistBoomer LocDmgArray (fDamageMultiplier=0.8f,BodyPartName="LeftLeg",BoneNameArray=("b_MF_Thigh_L","b_MF_Calf_L","b_MF_Foot_L")
    set WarfareGameContent.Pawn_GeistBoomer LocDmgArray (fDamageMultiplier=0.8f,BodyPartName="RightLeg",BoneNameArray=("b_MF_Thigh_R","b_MF_Calf_R","b_MF_Foot_R")
    set WarfareGame.Pawn_GeistWretch LocDmgArray (fDamageMultiplier=2.5,BodyPartName="Head",BoneNameArray=("b_W_Head")
    set WarfareGame.Pawn_GeistWretch LocDmgArray (fDamageMultiplier=0.9,BodyPartName="LeftLeg",BoneNameArray=("b_W_Thigh_L","b_W_Calf_L","b_W_Foot_L")
    set WarfareGame.Pawn_GeistWretch LocDmgArray (fDamageMultiplier=0.9,BodyPartName="RightLeg",BoneNameArray=("b_W_Thigh_R","b_W_Calf_R","b_W_Foot_R")

    //Gives the AI more abilities, for more interesting gameplay.
    set WarfareGame.Pawn_GeistLocust bCanMantle TRUE
    set WarfareGame.Pawn_GeistLocust bCanCoverSlip TRUE
    set WarfareGame.Pawn_GeistLocust bCanSwatTurn TRUE
    set WarfareGame.Pawn_GeistLocust bCanBlindFire TRUE
    set WarfareGame.Pawn_GeistLocust bCanRoadieRun TRUE
    set WarfareGame.Pawn_GeistLocustGrenadier bCanMantle TRUE
    set WarfareGame.Pawn_GeistLocustGrenadier bCanCoverSlip TRUE
    set WarfareGame.Pawn_GeistLocustGrenadier bCanSwatTurn TRUE
    set WarfareGame.Pawn_GeistLocustGrenadier bCanBlindFire TRUE
    set WarfareGame.Pawn_GeistLocustGrenadier bCanRoadieRun TRUE
    set WarfareGame.Pawn_GeistLocustSniper bCanMantle TRUE
    set WarfareGame.Pawn_GeistLocustSniper bCanCoverSlip TRUE
    set WarfareGame.Pawn_GeistLocustSniper bCanSwatTurn TRUE
    set WarfareGame.Pawn_GeistLocustSniper bCanBlindFire TRUE
    set WarfareGame.Pawn_GeistLocustSniper bCanRoadieRun TRUE
    set WarfareGameContent.Pawn_GeistHunterBase bCanMantle TRUE
    set WarfareGameContent.Pawn_GeistHunterBase bCanCoverSlip TRUE
    set WarfareGameContent.Pawn_GeistHunterBase bCanSwatTurn TRUE
    set WarfareGameContent.Pawn_GeistHunterBase bCanBlindFire TRUE
    set WarfareGameContent.Pawn_GeistHunterBase bCanRoadieRun TRUE
    set WarfareGameContent.Pawn_GeistTheron bCanMantle TRUE
    set WarfareGameContent.Pawn_GeistTheron bCanCoverSlip TRUE
    set WarfareGameContent.Pawn_GeistTheron bCanSwatTurn TRUE
    set WarfareGameContent.Pawn_GeistTheron bCanBlindFire TRUE
    set WarfareGameContent.Pawn_GeistTheron bCanRoadieRun TRUE
    set WarfareGame.Pawn_COGGear bCanMantle TRUE
    set WarfareGame.Pawn_COGGear bCanCoverSlip TRUE
    set WarfareGame.Pawn_COGGear bCanSwatTurn TRUE
    set WarfareGame.Pawn_COGGear bCanBlindFire TRUE
    set WarfareGame.Pawn_COGGear bCanRoadieRun TRUE

    //Gives your AI buddies the ability to Active Reload, and they get it everytime.
    set WarfareGame.WarAI_COGGear ActiveReloadAttemptPct 1.f
    set WarfareGame.WarAI_COGGear ActiveReloadSweetPct 1.f
    set WarfareGame.WarAI_COGGear ActiveReloadJamPct 0.0f

    //Lancer-specific tweaks.
    //If interrupted while revving the chainsaw, you can retry much sooner, also more accurate and less recoil plus higher ROF.
    set WarfareGame.Weap_AssaultRifle MeleeAttackInterruptedRetryDelay 0.5
    set WarfareGame.Weap_AssaultRifle PRM_RateOfFire (Value=(975))
    set WarfareGame.Weap_AssaultRifle PRM_MaxAimError (Value=(10,9,8,7,6))
    set WarfareGame.Weap_AssaultRifle PRM_Recoil (Value=(9,23,20,18,16))

    //Hammer Burst-specific tweaks.
    //Higher ROF, 9 instead of 6 bursts, less recoil and more accurate.
    set WarfareGame.Weap_LocustAssaultRifle PRM_RateOfFire (Value=(1950))
    set WarfareGame.Weap_LocustAssaultRifle NumBurstShots 9
    set WarfareGame.Weap_LocustAssaultRifle BurstDelay 0.333333333333
    set WarfareGame.Weap_LocustAssaultRifle PRM_Recoil (Value=(12,23,20,18,16))
    set WarfareGame.Weap_LocustAssaultRifle PRM_MaxAimError (Value=(12,11,10,9,8))

    //Gnasher-specific tweaks.
    //Fires more pellets at a wider radius and gibs at longer range.
    set WarfareGame.Weap_Shotgun NumPellets 35
    set WarfareGame.Weap_Shotgun PelletsSpread 1900
    set WarfareGame.DamType_ShotgunGib ToGibDistance 350.0f

    //Grenade-specific tweaks.
    //Increased radius.
    set WarfareGame.Weap_Grenade MeleeAttackInterruptedRetryDelay 1
    set WarfareGame.Proj_FragGrenade InnerCoreDamageRadius 300
    set WarfareGame.Proj_FragGrenade OuterCoreDamageRadius 600
    set WarfareGame.Proj_FragGrenade KnockDownRadius 700

    //Longshot-specific tweaks.
    //More zoomed in and stronger.
    set WarfareGame.Weap_SniperRifle TargetingFOV 35
    set WarfareGame.Weap_SniperRifle ZoomFOV 5
    set WarfareGame.Weap_SniperRifle PRM_Damage (Value=(500))

  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Caboose666
    Caboose666 posted on Jan 04, 2008 2:05:02 PM - Report post
    //Pistol-specific tweaks.
    //More zoomed in and accurate, the Boltok has a bit higher ROF and the Snub has less recoil.
    set WarfareGame.Weap_PistolBase ZoomFOV 25
    set WarfareGame.Weap_COGPistol PRM_MinAimError (Value=(0))
    set WarfareGame.Weap_COGPistol PRM_Recoil (Value=(11,27,24,21,18))
    set WarfareGame.Weap_LocustPistol PRM_MinAimError (Value=(0))
    set WarfareGame.Weap_LocustPistol PRM_RateOfFire (Value=(99))

    //Boom Shot-specific tweaks.
    //Increased radius and more of exploding pieces flying around and they have a longer timer.
    set WarfareGameContentWeapons.Proj_Boomer InnerCoreDamageRadius 125
    set WarfareGameContentWeapons.Proj_Boomer OuterCoreDamageRadius 450
    set WarfareGameContentWeapons.Proj_Boomer KnockDownRadius 600
    set WarfareGameContentWeapons.Proj_Boomer NumBombletsToSpawn 16
    set WarfareGameContentWeapons.Proj_Boomer BombletMinMaxLifespans (X=0.1f,Y=4.5f)
    set WarfareGameContentWeapons.Proj_BoomerBomblet InnerCoreDamageRadius 125

    //Torque Bow-specific tweaks.
    //Increased radius, a bit more zoomed in FOV when aiming and longer time before explosion.
    set WarfareGameContentWeapons.Proj_Arrow InnerCoreDamageRadius 300
    set WarfareGameContentWeapons.Proj_Arrow OuterCoreDamageRadius 400
    set WarfareGameContentWeapons.Proj_Arrow TimeBeforeExplosion 3.25
    set WarfareGameContentWeapons.Weap_Bow TargetingFOV 35
    set WarfareGameContentWeapons.Weap_Bow ActiveReload_DamageMultiplier (X=3.50f,Y=3.50)
    set WarfareGameContentWeapons.Weap_Bow ActiveReload_ExploRadiusMultiplier (X=2.75f,Y=2.75)

    //Troika-specific tweaks.
    //Higher ROF, recoil and range but more inaccurate.
    set WarfareGameContent.Weap_Troika PRM_RateOfFire (Value=(1250))
    set WarfareGameContent.Weap_Troika PRM_MinAimError (Value=(3))
    set WarfareGameContent.Weap_Troika PRM_MaxAimError (Value=(8))
    set WarfareGameContent.Weap_Troika PRM_Recoil (Value=(300))
    set WarfareGameContent.Weap_Troika PRM_Range (Value=(12288))

    //Hammer of Dawn-specific tweaks.
    //Stronger, deadlier, shorter warm up and cool down time and longer firing time.
    set WarfareGameContentWeapons.Weap_HammerOfDawn PRM_RateOfFire (Value=(700))
    set WarfareGameContentWeapons.Weap_HammerOfDawn PRM_Damage (Value=(2500))
    set WarfareGameContentWeapons.HammerOfDawnBeam WarmupTimeSec 0.5f
    set WarfareGameContentWeapons.HammerOfDawnBeam CooldownTimeSec 0.5f
    set WarfareGameContentWeapons.HammerOfDawnBeam FireDurationSec 25.f
    set WarfareGameContentWeapons.HammerOfDawnBeam BaseDamagePerSecond 900.f
    set WarfareGameContentWeapons.HammerOfDawnBeam BaseDamageRadius 96.f
    set WarfareGameContentWeapons.HammerOfDawnBeam InitialSplashDamageRadius 725.f
    set WarfareGameContentWeapons.HammerOfDawnBeam InitialSplashDamage 1400.f

    //Some other stuff like aiminghelp(?), more ragdolls(?) and some questionable performance tweaks.
    set Engine.PlayerController bAimingHelp TRUE
    set WarfareGame.WarPawn MaxAllowedDeadRagDollPawns 16
    set Engine.GameEngine MaxSmoothedFrameRate 76
    set Core.System StaleCacheDays 60
    set Core.System MaxStaleCacheSize 90
    set Core.System MaxOverallCacheSize 190
    set Engine.Client MinDesiredFrameRate 35

    //stat FPS

    //These commands are questionable.
    //None of these worked in the game at any time of the campaign, which is weird, but I'm going to keep them here as reference.
    //set WarfareGameContent.Pawn_Stranded DefaultHealth
    //set WarfareGameContent.Pawn_COGJack DefaultHealth
    //set WarfareGameContent.Pawn_COGHoffman DefaultHealth
    //set WarfareGameContentWeapons.HammerOfDawnUberBeam BaseDamagePerSecond
    //set WarfareGameContentWeapons.HammerOfDawnUberBeam FireDurationSec

    //All these tweaks were taken from the X:\Program files\Microsoft Games\Gears of War\WarGame\Config folder.
    //From the files: WarAI.ini, WarPawn.ini and the WarWeapon.ini, you can look for more if you wish.
    //Created by Caboose O'Malley

    ...Pweh, there it is, in all it's beauty.

    Remember, you can just copy all of this into a text file and place it into the Binaries folder and execute it in game.
    BTW the " is actually a " and a ) so don't forget that.

    [Edited by Caboose666, 1/4/2008 2:41:06 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to dLux2007
    dLux2007 posted on Jan 07, 2008 4:19:58 AM - Report post
    Thanks Caboose,

    this might make me, install it again. alreay fnished a bunch of times, but will see with these cheats.

    must i install any updates, or will it work with the original retail version ?

  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Caboose666
    Caboose666 posted on Jan 07, 2008 12:44:28 PM - Report post
    Will work with any version, all you need to do is copy the text into a text file, put it into the binaries folder, and execute it in the game.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to dLux2007
    dLux2007 posted on Jan 07, 2008 7:36:00 PM - Report post
    ok thanks, i will give it a try probably later today
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Howard_Beale
    Howard_Beale posted on Jan 12, 2008 6:07:06 PM - Report post
    Any mod for the junker vehicle? Do these protect against berserker attacks better?
    Things never happen for a reason but there is a reason things happen.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to cykbryk
    cykbryk posted on Jan 22, 2008 8:43:06 AM - Report post
    I only want to use the ammo and god mode cheats, but when I copy the relevant lines to the text file, and execute it in the game, I sww the health icon/death omen thing on the screen.
    Any way to remove it, and retain god mode? The trainer crashes my game every few minutes.
Page 1 of 5   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
All times are (GMT -06:00) Central Time (US & Canada). Current time is 9:00:56 PM