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Powerlevelling?
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    Aspom posted on Jan 02, 2008 9:46:38 PM - Report post
     
    so, what's this power levelling?
    I've read the manual that came with the game and says about "levelling up smarter is better than levelling up faster", and explains some things about smarter levelling.. But I can't understand it fully. Says that monsties will level up as well if I level up. Thus, making them stronger. But if I level up 'smarter', I'll gain more stats. So that makes a/my lvl 20 character stronger than a lvl 20 monster.

    So my question is, how to level up smarter?
    🤔

    [Edited by Aspom, 1/3/2008 4:28:42 AM]
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    erlltheskwerl posted on Jan 03, 2008 1:27:50 PM - Report post
     
    i think they're saying, don't just level up your major skills, level up all your skills equally

    so if your blade is a major skill and blunt isn't, then leven up both at the same time
    ugh
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    Aspom posted on Jan 04, 2008 8:27:49 PM - Report post
     
    Um, maybe, but try to read these lines from the manual...

    One of the most unique aspects of Oblivion is the way it handles experience and levels. While in
    most RPGs, you want to level up as quickly as possible to gain an advantage over your enemies,
    that's not always going to be the case in Oblivion. In fact, the game can become quite difficult if
    you simply attempt to level up as quickly as possible, because of one simple fact: as you level up,
    so do your enemies.
    Levelling Effects
    Here's a small list of things that are affected when you level up. There are probably more effects
    than these, but these are the important ones.
    l Enemies increase in level. You'll run into harder enemies the higher level you are, with
    better spells and equipment and more health. Their skills will increase as well, so Sneaking
    and Speechcraft will become more difficult if you don't consistently improve these skills
    between levels.
    l Loot and treasure is better quality. At level one, it'll be difficult to find magical items, but
    they become more common as you level up.
    l Quest rewards are increased in quality. If you complete a quest at level five in one game,
    then play again and complete it at level 15, you'll get better quest rewards for the same
    quest. (Although some quests, like the Daedric quests, have rewards that are always the
    same.)
    l Locks on chests and doors become more difficult. A door that had a two-tumbler lock at
    level five might wind up having five at level fifteen.
    The biggest effect, though, is the effect that levelling has on your foes. If you charge through the
    game's main storyline and attempt to gain levels as quickly as possible, you'll probably start
    encountering enemies that are going to be very tough to beat. You can still level up quickly if you
    wish, but it's more important to level up smartly.
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    Aspom posted on Jan 04, 2008 8:28:57 PM - Report post
     
    and this one too

    Obtaining Maximum Attribute Points at Level-up
    Now, here's where things get kind of complicated. Although raising your Minor Skills doesn't count
    towards your levelling rate, it does count towards the attribute gain you can add when you level
    up. The best way to explain this is through an example, or perhaps multiple examples.
    Let's suppose that you wanted to raise your Strength attribute by five points at your next level-up.
    The related attributes for Strength are Blunt, Blade, and Hand-To-Hand. In order to get the full
    five points at your next level up, then, you'll have to increase those three skills by a combined ten
    points. This can be done in a number of ways, obviously; if you're focusing on bladed weapons,
    then you can increase Blade by ten points, or you can spread those ten points out between all
    three skills.
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    Aspom posted on Jan 04, 2008 8:30:44 PM - Report post
     
    this one as well please:

    Power-Levelling In Action
    We're going to give you an example of how all this comes together, drawn from our warrior
    character. His Major Skills were Blade, Heavy Armor, Alteration, Conjuration, Destruction,
    Mercantile, and Security. His two favored attributes were Strength and Endurance.
    The basic process to increase both of these attributes by five points per level went something like
    this. We almost never used bladed weapons at all, preferring to stick to blunt weapons. For long
    portions of the game, we used a two-handed mace weapon, switching to Hand-To-Hand combat
    for weaker enemies. Thus, for our Strength attribute, we used Minor skills exclusively to increase
    it, with Blade seeing occasional use when we found powerful swords. Since we were attempting to
    level up slowly, though, the fact that Blunt and Hand-To-Hand didn't count towards increasing our
    level made them preferable, and it wasn't difficult to get at least eight or ten points in both of
    them between each level, allowing us to consistently raise our Strength by four or five points.
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    erlltheskwerl posted on Jan 05, 2008 8:35:01 AM - Report post
     
    they're saying: don't just level up, because then you'll just be a little stronger, they're saying to level up with your surroundings, think through how you level

    if that makes sense
    ugh
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    Aspom posted on Jan 10, 2008 3:26:04 AM - Report post
     
    Ok,,
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    Danju posted on Jan 10, 2008 2:41:13 PM - Report post
     
    Level up skills with a same governing attribute to get a +5 bonus for it when you level up.
    I am one of the ELITE players who have the X-BOX 360 ELITE
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