Company of Heroes: Opposing Fronts Discussion
Trainer Tools and Resources
I know it's a pain in the butt, I was in the same boat about 5 minutes after updating to 2.3 a while back only to discover what Relic had done.
The game will require you to "validate the game disk" when you start up, and if you have the disk in the drive it will check it real fast and you're good to go, and no auto updates to worry about.
You can get all of the manually applied patches at places like:
Which I use over most other file sites since there are no queues, plenty of mirrors, and the speeds are good.
[Edit] An additional note, the mod(s) will work fine with any version BEFORE 2.3, so you can play "vanilla" which is straight unpatched from your install disk, or patch all the way up to 2.202 (the version I currently play) and the mods work.
I apologize for the frustration, but the developer (Relic) is responsible for patching the game, and of course breaking the -dev command with the 2.3 patch, and -dev is pretty darn important to mods.
[Edited by knightpress, 4/10/2008 6:23:24 PM]
[Edited by Ginsengstar, 4/10/2008 9:11:04 PM]
The other mods are not having this "unique" "problem".
Just have to wait & see if any other solutions or "hopefully" the new patch 2.301 will remedy this problem.
Well, Gensingstar got it working just fine with 2.3, however apparently the 2.3 trainer is sketchy as a result. I'd think that's likely a result of altering some of what was patched to fix the -dev problem, but I honestly don't know what measures Corsix took. Other mods, depending on what they are changing, may or may not be effected by what the 2.3 patch messed up, but I don't expect you to take my word for it, which is why I've repeatedly linked to:
There are many many threads discussing the problems with 2.3 at great length, what is and what isn't effected, possible remedies, and of course work-around methods which I am trying to convey.
As I have said before, I use version 2.202 precisely because mods are completely unfettered, the trainer(s) work like a charm if you're so inclined, and I can keep Relic's nonsense "auto patch" out of my way by merely authenticating the game disk.
While I know first hand it's a complete pain in the behind, I recommend for most people that want to use mods and trainers together and have them work correctly if at all, than they should look into taking a step back to 2.202 or earlier version of the game so that everything works properly and can work together.
For those that don't want to go that route however, most firewalls have options for allowing/denying traffic either completely or by individual program(s). Please consult the instructions for your individual firewall in this case, but it's usually a matter of going into the apropriate options menu and checking a few options.
To make sure you STAY at whatever pre-2.3 version of the game you've chosen, be sure to take whatever measures you need to in order to not let the game access the internet or it will detect through the autoupdater that patch 2.3 is out there and you're going to be right back where you started. Your internet firewall should have an option to deny just the game from accessing the internet, the actual application to block is:
In case you need to add it to the "block list" of your firewall.
I like games to have an option to detect that there is a "latest patch" available, but I can't begin to describe how much it irritates me to have the autopatcher completely overrule the individual's right to choose whether or not they want to bother with it. No matter what the situation with the game is, the owner of both the game and the computer should ALWAYS have the absolute and final say in whether or not they patch, which can obviously prevent irritating situations like that of the 2.3 patch breaking the way some mods work.
[Edited by knightpress, 4/11/2008 12:44:09 PM]
* Up to 400 new and updated trainers monthly
* Manage and update trainers through one app
* Request which games get new trainers
* Priority support with any problem