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Settlers: Rise of an Empire 1.3 Trainer
PWizard  posted on Dec 12, 2007 10:30:23 AM - Report post

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Hey everyone... we're proud to present our updated trainer for Settlers: Rise of an Empire v1.3!

Full Trainer: Link

Please note that until the PUBLIC RELEASE DATE OF JANUARY 15, 2008, each time this trainer is downloaded, it is personalized and encrypted with user specific details. DO NOT SHARE OR UPLOAD THIS TRAINER TO OTHER SITES BEFORE THE PUBLIC RELEASE DATE. DOING SO WILL CAUSE YOUR ACCOUNT TO BE DEACTIVATED WITHOUT REFUND. Please respect the work and support our site if you would like to see us continue making the highest quality trainers and updates.

NOTE: This trainer is compatible with the Cheat Happens Trainer Customizer. You can use this tool to change any of the trainer's hotkeys to any key on your keyboard. Download the customizer here: Link

If anyone has trouble with this trainer, please first check the TRAINER TROUBLESHOOTING GUIDE (www.cheathappens.com/trainer_troubleshooting.asp) before posting questions or comments here.

Please report any issues in this thread so we can track them. New threads created to report problems may be deleted.

Here's the readme on the options:

Launch the trainer first, then launch the Game and then Press F1 at the Main Menu.
Listen for "Activated".

Press desired option key


Numpad 1 : 100000 Gold
Numpad 2 : Instant 3 Resource
Numpad 3 : Instant 6 Troops
Numpad 4 : 1000 : 0 Population
Numpad 5 : 0 Troops


Numpad 1 : 100000 Gold - locks the gold at 100000.

Numpad 2 : Instant 3 Resource - activate this option and then each time
you click on a building that produces goods, it will set it
to 3 automatically. Higher numbers caused crashes.

Numpad 3 : Instant 6 Troops - activate this option when you have the
barracks selected and it will automatically fill it to 6
which you can then produce units quickly. It shuts off automatically
in about a second to prevent crashes.

Numpad 4 : 1000 : 0 Population - toggle this to set population to 1000,
to 0, or to normal use.

Numpad 5 : 0 Troops - toggle this to set number of troops to 0 so you
can make more than the maximum.


This game seems to use an offshoot of the server/client model, however the
programming seems less straightforward than other games. What does this mean?
Well, the game stores the information for gold and other resources in
two separate locations, one for the client in the game (what you SEE) and
one for the Server in the game (stores the REAL amounts). So if you have
250 gold, then it is stored as 250 in two locations. If you change only
the client amount (250) to something higher (100000) it may show up on your
screen as 100000 but in reality the server says you only still have 250
and you will see that when you go to buy things, that you don't seem to be
able to buy things even though you SEE that it says 100000 but in reality
what the server says you have is what matters.

What does this mean for the options in this game? It means that some options
only affect the server addresses. This means that in some instances what
you see (the client) might be different than what you really have. Your game
might be telling you that you have -5 wood or -200 sausages in your storehouse
when in reality the server amounts are higher.

Why does the trainer not change both the client and the server so that the
numbers look correct? For many reasons:

1) The game has so many resources and there is code that affects each
resource, both for client and server. We cannot spend the hours
and time necessary to track both codes for 40 resource items
and then test each one to make sure that the computer doesn't
get the same advantage!

2) It isn't necessary to change them both since the game only looks at the
server amount in most instances.

3) Modifying these amounts in bulk seems to cause instability and crashes-

4) Just realize that what the game shows as your amount might be different
than what you really have since you are using the trainer! Don't
let negative numbers in resources bother you. The game is functioning

So can you explain each option so we understand what they are for? Sure!

Numpad 1: 100000 Gold: Obviously this gives you 100000 gold. Since this
is just one separate item and also because it is necessary for
trading, we changed both the server and client amounts to reflect
the 100000. So you get 100000 and it locks it there.

Numpad 2: Instant 3 Resource: Through the course of the game you are required
to create buildings. The game is called Settlers after all! Just
realize that each little building usually requires something from
another building and then produces something new. For instance,
the sausages food building requires meat from the Hunter's Hut
building. When you activate this option and then click on a
building, it will instantly show 3 units produced of whatever that
building is used for. If it is a Woodcutter's hut, then you will
instantly get 3 wood. Here are some things to remember!

1) We used 3 because larger numbers when used rapdily and over the
course of the game caused instability and crashes.

2) If the building is a Gatherer's building (Wood, Stone, etc.)
then the settler will immediatly grab the 3 items and head for
the storehouse or to another building. This is useful when you
need stone or iron or some other item and there is no mine or
resource area for the item nearby. You can build stone huts
any place and just click them when they reach 0 to refill them.
Your settlers will continue to bring the resource to the Storehouse
as if they got it from a mine, etc.

PWizard  posted on Dec 12, 2007 10:30:56 AM - Report post

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3) Other building types (NOT Gatherer's buildings) such as Food
Buildings, etc. still need you to build the pre-requisite building
first before it will work. If you build a Butcher shop for sausages
but do not have a Hunter's Hut, the settlers will not go get the
3 units of Sausage because the game requires the Hunter's Hut to
activate the Butcher Shop first. Build the Hunter's Hut first, and
then you can watch a settler bring the meat to the Butcher Shop
and it will activate it. Then you can click on it and refill it
at will. If you have 3 hungry citizens and there is no Sausages in
the Butcher Shop but it has been activated already, then click on
it with this option activated and they will go get their food. The
key is just making sure you have the pre-requisite building in
place first!

Numpad 3: Instant 6 Troops: This works similar to the Instant 3 Resource
except that it is only intended to be used on the Troop Barracks
buildings. If you notice, you have to have 6 units to produce
your troops. So this instantly fills it to 6 units so you can
build troops quickly! Some notes:

1) This option "will" work on other building types as well, but
as we reported, putting 6 wood peices in a building that is
supposed to only hold 3 can cause problems. You "might" be safe
using this to add 6 sausages quickly to a building, etc. but
it isn't reccommended.

2) Due to the way the game is designed, when you use this option
it will deactivate itself in about a second or two. so you need
to re-activate it over and over again when creating an army of
troops quickly. Also, this option automatically deactivates
option 2 (Instant 3 Resource) to avoid conflicts when clicking on
buildings of different types!

Numpad 4: 1000:0 Population: This option seems to confuse people but it is
a powerful option! This option sets your population to 1000, then
if you press it again, it sets your population to 0 and locks it
there and then if you press it again it sets your population to
work normally. some notes:

1) Why would you ever need to make the game think you have 1000
population? Because some things like promoting your heroes
require that you have a certain number of citizens. Why build
unnecessary buildings and etc. if you can press one key to reach
the number of citizens necessary to promote your knight to higher

2) Why would you ever set your population to 0? It's unlikely
that you would ever need more than the game's maximum number of
population limit, but when you use this option to set the
population to 0, you can add as many citizens as you want. The
game will let you have more than you are supposed to because it
thinks you don't have any!

3) Some parts of the game (for instance, upgrading buildings and
the castle, etc.) require that you have at least 1 settler. Well
just activate this option until it shows 1000, then upgrade, and
then you can reset it back to 0 or set it to normal and build a
building, etc. and that will increase your settler. You can
toggle this option from 1000, 0, normal as many times as you wish-

4) When you have set the population to 1000, then to 0, then back
to normal, it will still show 0 but when you add more citizens and
the option is off it will start to add to the 0 (1,then 2, then 3,
etc.) normally. Unfortunatly I cannot make it count the number
of citizens and set it to that number again. The game doesn't do

Numpad 5: 0 troops: Another powerful option! This sets your troops to 0
which means you can build an army larger than the maximum allowed!
You can amass huge forces this way! You can also toggle it off
if needed. Use option 3 with this option to quickly make a huge
defending or attacking force!

PWizard  posted on Dec 17, 2007 12:41:46 PM - Report post

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Test the trainer out: Link
rygarr  posted on Dec 26, 2007 7:30:01 PM - Report post

Current rank: 1 Star. Next Rank at 100 Posts.
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Can you guys make a trainer that modifies the storehouse resources?
livil  posted on Dec 27, 2007 8:34:29 AM - Report post

Current rank: 1 Star. Next Rank at 100 Posts.
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i try to make also a little trainer for "homeuse" but i get only working code for the 1. value. the 2. value is "protected" for me.

i try to cheat p.e. gold but only the 2. adress is the problem.
how can i get the value for 2. ?

what a code injection should i try ?


shkdwn  posted on Jan 15, 2008 3:19:20 PM - Report post

Current rank: 1 Star. Next Rank at 100 Posts.
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eny update!?! still not out ?
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Settlers: Rise of an Empire Trainer
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