Command & Conquer 3: Kane´s Wrath Discussion
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bout the avatars bein able to shoot down airplanes well i can link ya a mod called retarded just check this lil site out for yourself
i play this mod together with the 1.09 trainer and i gotta tell ya when the nuke hits it hits hard!! :P
n bout the trainer well we'll leave that to the peeps of this site coz the trainers they make is like art
The Steel Talons
A post-Second Tiberium War battalion, the Steel Talons were an experimental task force specialized in field testing cutting edge technologies for GDI's original and traditional "superior frontal firepower" doctrine, before future policies retired the bulk of the organization's walker arsenal in favor of expanded and improved space-based assets. This sub-faction features the Titan and Wolverine units from Command & Conquer: Tiberian Sun, and their Juggernauts (called "Behemoths" will have attached infantry bunkers. Tiberium Wars-era sonic technology is not yet available to these heavy-hitters however; their guardian cannons instead will be upgradeable with rail guns. Minor upgrades to standard units are also featured: engineers are armed with pistols, harvesters have a one-slot infantry bunker and their APCs are capable of repairing vehicles in exchange for the unit's own independent offensive abilities. Steel Talon vehicles can be upgraded with heavy EMP-proof armor. To counterbalance their sheer prowess in vehicles however, the Talons will not be able to build any infantry outside of riflemen squads, rocket squads, grenadier squads and engineers, and will lack some of the high-end support powers that are available to the other two GDI factions.
Short for "Zone Operations Command", ZOCOM is an elite unit established after the Third Tiberium War which has been comprised out of the most veteran, high tech troopers of GDI, who have been equipped specifically to tackle the planet-wide Tiberium infestation and to begin the reclaiming of Earth's Red Zones. ZOCOM units cater to technologies related to advanced sonic weaponry, special Tiberium-resistant powered armor as well as suppression and area-of-effect tactics. The sub-faction will replace GDI's Zone Troopers with "Zone Raiders", a new and more advanced powered armor infantry unit equipped with anti-air rockets and sonic grenade launchers. Their Orca gunships and grenadier squads are slated to use special sonic grenades instead of their original weaponry, and ZOCOM will receive the most powerful incarnation of GDI's new sonic-based "Shatterer" unit. Their lower-end infantry will also see the composite armor upgrade replaced with the more potent "Tiberium field suits", which increase even more so the armor of ZOCOM infantry squads, make them more resistant to Tiberium-based attacks, and render them immune to the effects of Tiberium radiation on the battlefield.
The Black Hand
A feared order of warrior priests within the Brotherhood of Nod, specialized in powerful and highly trained shock trooper infantry. The Black Hand’s standard infantry is the "Confessor Cabal"; a squad of six basic Confessor units all armed with hallucinogenic grenades (this time a manually activated ability), as well as anti-infantry gatling guns which can be upgraded with "ionic Tiberium" shells that cause heavy damage to infantry and light vehicles. Confessor Cabals will also give other nearby allied infantry a buff that will increase their rate of fire, their endurance on the battlefield and which renders them more resistant to the effects of suppression. All Black Hand infantry are trained as veterans, their commando starts out at the heroic rank by default, and two such commandos can be used by a Black Hand player at any given time. The "Black Disciple" upgrade adds a Black Hand trooper to all of the Black Hand's infantry squads, in similar fashion to how the Confessors are added to the various militia squads of Tiberium Wars. Their Avatar warmechs, called "Purifiers", automatically come equipped with flamethrowers and infantry suppression devices, yet cannot be further upgraded. All flame weaponry of this sub-faction, whether infantry or vehicle-based, can be upgraded to do much more damage against every type of target. In return for all this offensive and destructive prowess however, the Black Hand forgo stealthed or air units entirely.
The Marked of Kane
A sinister sub-faction which epitomizes both the Brotherhood of Nod's stealthy methods and reliance on radically advanced Tiberium-based technologies and weaponry. The Marked of Kane replace the militia squads of Tiberium Wars with the "Awakened" cyborgs; heavy infantry units that are devastating against enemy infantry and which come with the innate ability to disable vehicles through EMP charges. Their elite "Enlightened" cyborg infantry squads are comparable to GDI’s Zone Troopers in terms of all-around effectiveness, and are armed with super-charged particle beams and an EMP attack that has an even bigger radius that that of the Awakened. These cyborg units, along with the sub-faction's Saboteur units, can be upgraded with cybernetic enhancements to greatly increase their rate of movement. The Black Hand shock troopers are replaced by "Tiberium Troopers" within this sub-faction, which are capable of dealing damage over time, clear out garrisonned structures and slow the rate of movement of their targets. The Marked of Kane also receive deadly magnetic mines that slowly kill vehicles (unless removed by repair drones), and utilize devastating Tiberium-based superweapons.
Themed as the heavy “shock” faction of the Scrin, with heavy vehicles and better harvesting operations. The trade-off for all of its ground power is the lack of air units, except for Storm Riders, and no Mastermind unit. There is an upgraded Gun Walker called the "Shard Walker", and the "Reaper Tripod" which converts Tiberium into extra damage in the same way the Devourer Tank can. An "Attenuated Forcefields" upgrade for Seekers and Shard Walkers is available at the Nerve Center. Another upgrade is "Conversion Reserves", which allows for Reaper Tripods and Devourer Tanks to store more absorbed Tiberium. Reaper-17 has a new structure called the "Growth Stimulator", which functions as a normal Growth Accelerator in addition to providing a steady stream of income like a Tiberium Spike. Reaper-17 Harvesters come with shields of their own.
The polar opposite of Reaper-17, Traveler-59 focuses on speed, teleportation and mind-control. It features new "Stalker" and "Cultist" infantry units, as well as an upgraded Mastermind unit called the "Prodigy". Stalkers are fast infantry, and have the "Agitate Tiberium" ability that damages Tiberium utilizing units or structures. Cultists have no regular attack, but can control units and structures just like Masterminds and have no build limit, but cannot take over air units. Their Mastermind receives area-of-effect mind control and a personal blink pack in addition to its old abilities. Traveler-59 doesn’t get Devourer Tank units, however their Seekers are upgradeable and the "Traveler Engines" upgrade give all units a speed boost. Traveler aircraft are cheaper compared to the other two Scrin factions.
 Epic units
Each faction will have a unique hero-type "Epic Unit" designed to wreak destruction on the battlefield. The epic unit has a structure just to create it and will be very expensive. The MARV and Eradicator can have 4 squads of infantry garrisoned into them, the Redeemer is limited to two. The infantry will create turrets on the Epic units, but cannot be un-garrisoned.
* GDI: A massively armored and heavily armed (it sports a three-barreled railgun weapon) vehicle named the MARV (Mammoth Armored Reclamation Vehicle), which can instantly harvest and process Tiberium by walking over it, giving the player a immediate cash bonus. It has four garrisonable hardpoints in its four corners, the ability to crush any vehicles, even tier 3 units such as the Mammoth Tanks, Avatars and Annihilator Tripods.
* Nod: A giant quadrupedal walker which looks like the bigger version of the Avatar warmech named the Redeemer which garrisons infantry to increase firepower and specialization (militant squads - heavy machine gun, militant rocket squad - missile pack, saboteur - self repair pack, Black Hand - flamethrower turret, recent pictures have also hinted at being able to garrison fanatics and shadow teams).The redeemer's special ability is to be able to charge up a rage generator in it which when used, will make all enemy units attack their allies. It's Standard weapon is a triple-barreled laser-rifle. 
* Scrin: A massive spider-like biomechanism named the Eradicator Hexapod which gains credits by processing the hulks of destroyed enemy units. Utilizes Plasma Discs. Like the MARV, it also has four garrisonable hardpoints. Few details have been released about what garrisoned infantry turn into; it is known that the mastermind allows it to teleport itself.
Epic Units will have an "interesting" role in the Global Conquest Mode, able to be strategically placed on the global map between missions.
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