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Settlers: Rise of an Empire Trainer

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Settlers Trainer Important Instructions!
smellyhenry  posted on Oct 01, 2007 4:23:37 AM - Report post

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nice trainer, the 3 resource is great until you start upgrading buildings, and gathering buildings wait till the building is filled up before going to the storehouse, and since resource option only adds 3 and resets the number to 3, you can press numpad 2 all day long on a resource building and it will never fill up, so when you upgrade a gathering resource building the 3 option becomes useless, yes I'm sure you can just not upgrade your buildings, but at later levels not upgrading buildings isn't really an option when you have to balance out resources with a growing population. If setting to 3 was changed to adding 3 to the resource so it will accumulate would be perfect.

[Edited by smellyhenry, 10/1/2007 4:26:10 AM]

Caliber  posted on Oct 01, 2007 7:59:56 AM - Report post

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i tried that and several more different combinations. i even tried giving you 100 units of resource with a click.

unfortunately, if you use higher numbers or refill the resources too quickly the game will crash.

you can hover the mouse over a building before clicking on it to see how much resource is in it. if there is 3 or more in there, then don't click on it. if it's 2 or less then click on it to fill it to 3.

thanks for the feedback but trust me i tried all kinds of ways to get this to work.

don't underestimate how powerful "only" 3 resource can be. you build 10 stone huts or more and then refill them quickly over and over and you will gain stone much more quickly than you could ever do without the trainer. PLUS you don't even need to have a stone mine present!


cr1ms0njyhad  posted on Oct 03, 2007 12:40:11 PM - Report post

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It's more the speed of delivery and decreased consumption, I think. the initial non-upgraded buildings deliver goods to the storehouse very slowly on foot. first upgrade raises the capacity to 6, but still does foot delivery. Final upgrade raises the cap to 9 sets the workers needs to minimum(IE only needing to eat once every 15mins instead of every 5 mins), and delivers the goods via horse-drawn cart. I've been playing around, and as long as I upgrade a building once to raise the cap to 6 before using The soldier option on a goods building, I don't get crashes. With that in mind, I'm just curious as to whether or not adding a +9 with the same automatic shutoff as the soldier option would be stable and viable?

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