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Settlers: Rise of an Empire Trainer

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Settlers: Rise of an Empire CH Trainer
 
Ethenyl  posted on Sep 27, 2007 5:40:47 AM - Report post

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WOW ! Guys you're pretty quick at creating trainers ! Thanks a lot, now I can see that my unlimited subscription worth it
 
JamieK  posted on Sep 27, 2007 5:44:50 AM - Report post

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Hiya, i have tried your trainer, it works and all that, but i have noticed that at least 1 of the options makes it impossible to build any buildings.

Numpad 4 : 1000 : 0 Population

If you turn it on, it maxes out the population, making it impossible to build a bigger settlement.

Also, about the resources, i would have thought you would give the storehouse unlimited resources or the (Numpad 2 : Instant 3 Resource) could have been set to increase each resource by 3.

Maybe you tried that, i don't know, i just thought about it.

 
PWizard  posted on Sep 27, 2007 5:55:53 AM - Report post

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JamieK -- that option is actually a toggle between 1000, 0 and off (press the key each time you want to toggle). Does the problem affect both the 1000 and 0 settings or just the 1000 setting?
 
Fidai  posted on Sep 27, 2007 5:56:24 AM - Report post

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Ya np man, we understand its september and ALOT of games coming out ,am even having problems choosing which game to play .
 
Caliber  posted on Sep 27, 2007 6:02:56 AM - Report post

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regarding the gold.

there are two addresses that are used for the gold, as some of you may have found out trying to hack the game. for everything i tested, the "real" address wasn't the "displayed" address. Also, sadly when you modify the "real" address, the "displayed" address wouldn't update. So apparently the trading with other factions uses the "displayed" address while everthing else uses the "real" address. Kinda stupid. I look at it again and see if i can fix this.

regarding the resources, the resource building and maximum caused major crashing when we tried to modify it in any way. the game uses some sort of strange math and storage to keep track of all of your resources. the only way to make it work was to actually change it from the source (the little buildings producing the resources). also, if you put too much into the little buildings (for instance 100 instead of just 3) it would also crash. stability is the key here and so making the resources larger within the resource storage building was not the answer. also, there are two values for each of the resource items. not an easy trainer to make!

regarding population, yes you can press that key multiple times to set it to 1000, to 0, or to let it operate normally. You will hear "activated" when 1000, "activated" when 0, then "deactivated" when normal.

Thanks for the testing and the feedback. I cannot play all the campaign missions and each type of skirmish and get other work done as well so this type of feedback is very useful-

thanks!

best,
Cal

[Edited by Caliber, 9/27/2007 6:07:12 AM]

 
Fidai  posted on Sep 27, 2007 6:08:01 AM - Report post

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Yep with artmoney i found two gold adresses also, had to freeze both on 9999.
 
PWizard  posted on Sep 27, 2007 6:16:23 AM - Report post

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quote:
originally posted by scottandmandy

Hey PWizard, I cant get it to work on my retail copy (version 1.04). Please help!

I think there's a no-cd fix floating around for this game... might try it and see if it makes a difference. Also, please let us know if your game is retail, steam, d2d, U.S., U.K., etc. thx

 
JamieK  posted on Sep 27, 2007 6:53:02 AM - Report post

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Well, i use Artmoney and as you all have said, all the resources have 2 locations.

For the Gold, its the following:

1: Money you see on the top menu

2: Money that you see when buying things

and for the resources.

1: 1st display is for the top bar

2: 2nd display is for the storehouse content

Also, when it comes to the populations cheat on the trainer.

when you turn it on for the 1000 population, it stops you completely from building anything, until you turn it off.

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