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Freeze Game Clock
 
redvapor  posted on Sep 22, 2007 10:24:28 PM - Report post

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Does the clock suppose to stop or works but it won't affect the out come? I just paid for unlimited and this site rocks
 
Pegusus  posted on Sep 23, 2007 12:20:35 AM - Report post

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quote:
originally posted by redvapor

Does the clock suppose to stop or works but it won't affect the out come? I just paid for unlimited and this site rocks

well... it depends dude... the trainer freezes SP timer clocks... and skirmish Dom style maps... but for assault maps they don't freeze it... which u won't wanna freeze anyways

 
DarthParametric  posted on Sep 23, 2007 3:38:36 AM - Report post

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It didn't freeze the timer for me in the Finland/downed B2 mission (SP campaign).
 
Caliber  posted on Sep 23, 2007 11:18:35 AM - Report post

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there seems to be some confusion regarding the freeze timers function in the game. it was solely designed for using in the skirmish mode (multiplayer against bots). if the timer freeze works for the SP missions it is pure luck as i did not program it for that purpose. i did it as a request from the members who were playing the demo and wanted to extend the multiplayer skirmishes against bots length of game.

Also, i did not test all the numerous modes and maps but the timer code is different for each of the types of skirmishes so i guess it is possible that a certain mode and map may not have a timer working as i did not test EVERY combination which would have taken hours! at any rate, thank you for the feedback and i am sorry if there was confusion.

best,
Cal

[Edited by Caliber, 9/23/2007 11:19:16 AM]

 
wozjtf  posted on Sep 24, 2007 3:42:59 AM - Report post

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quote:
originally posted by Caliber

there seems to be some confusion regarding the freeze timers function in the game. it was solely designed for using in the skirmish mode (multiplayer against bots). if the timer freeze works for the SP missions it is pure luck as i did not program it for that purpose. i did it as a request from the members who were playing the demo and wanted to extend the multiplayer skirmishes against bots length of game.

Also, i did not test all the numerous modes and maps but the timer code is different for each of the types of skirmishes so i guess it is possible that a certain mode and map may not have a timer working as i did not test EVERY combination which would have taken hours! at any rate, thank you for the feedback and i am sorry if there was confusion.

best,
Cal

[Edited by Caliber, 9/23/2007 11:19:16 AM]

The timer dosent work in the hillside map for single player. It does work in the ruins map apart from the hillside map i haven't tried any of the other maps. It would be good if the timer could be disabled for all maps.

 
DarthParametric  posted on Sep 24, 2007 10:05:03 PM - Report post

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Actually with the trainer you really don't need the timer freeze. I usually had plenty of time left in the timed missions. Probably the only mission where it would be handy is the secondary mission on the downed B2 map where you have to blow up the power plant. You only get a couple of minutes to do it and you apparently have no units that can attack it (engineers could probably do it, but you'd have to get them there quick). I think you get access to artillery strikes in the last 20-30 seconds so you have to be quick as they take about 10-15 seconds to fire after the marker is placed. A timer freeze could give you a bit of breathing space to successfully blow it up, but seeinmg as it is a secondary mission, failing it doesn't fail the overall mission.
 
darkelfsin  posted on Sep 25, 2007 1:01:09 AM - Report post

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clock freeze in lan bot match,plz...
it's really too quick to play and game over...
so we need a unlimitedtimeto play,,,,thx!!
 
FuForss  posted on Sep 25, 2007 7:04:40 AM - Report post

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Regarding the B2/Finland mission´s secondary goal. Use the ranger´s special ability on the powerplant, it´s what I did
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