Halo 3 Discussion
Rule Set: Standard Infection
Weapons: Sentinel Beam
Objectives: Standard infection objectives
Misc/Notes: Shields are down for both (or possibly the zombie only side). This will allow the sentinel beam to actually kill things.
Game Type: Team Slayer or VIP
Rule set: Standard Team Slayer or VIP
Vehicles: None or Map default.
Map: A forged map with two good bases, such as Valhalla.
Weapons: As many as you can fit inside the base (explained below).
Objectives: First team to 50 kills wins.
The game: Each base will be blocked off with crates and barrels to prevent anyone from entering and leaving the base.
Each team will always respawn inside their base with no starting weapon (if that's an option).
A teleporter (or more than one) will be placed inside each base which will allow the players to leave the base.
A vast amount of weapons will be placed inside each base with full ammo and fast respawns, so every time a player dies and respawns in the base, they choose their weapons and leave via one of the teleporters.
All equipment, weapons and power ups will be taken off of the map and be placed accordingly in each base.
Gametype: Team Slayer
Rule Set: Standard Team Slayer or VIP
Vehicle: forged multiple hornets and banshees
Map: Any large map forged to fit.
Weapons: Sniper Rifle and Plasma Pistol
Objectives: First to 25/50
The Game: Hornets have available seats on the wing, thus you have a single driver and gunners, plasma pistols are said to disable these vehicles for a short period of time, thus sending them into a dive bomb, the sniper rifle is for sniping opposing pilots, riders, and pedestrians.
Gametype: Standard Team Slayer 4v4 and up.
Rule Set: Rounds. Once one team dies, round is over. Seven rounds total.
----Offensive team gets: One Warthog, one tank, one aircraft, two mongooses for assaulting team.
----Defensive team gets: None
Map: Forged. Something big with two bases, like Valhalla
----Defending team gets: Two machine gun turrets, one flamethrower, one missile pod, one Spartan Laser two gravity hammers, one rocket launcher, and other smaller weapons.
----Offensive team gets: One sniper rifle, one rocket launcher, two energy swords, other standard weapons and a stockpile of grenades.
----Offensive team gets: Two Flares, two Power Drainers and two Grav Lifts.
----Defending team gets: Two Bubble Shields, two personal Shields, two Regenerators and two Trip Mines.
----Offensive team gets: One extra weapon damage (if there is an option for that) and one 100%+ speed boost.
----Defensive team gets: One double overshield (which is the smallest overshield), one active camo and one -50% gravity.
Everything is subject to change drastically for balance issues.
[Edited by darkish_raven, 9/7/2007 2:52:21 PM]
Darkish, how bout letting the defensive teamn have at least ONE vehicle? Like a scorpion maybe?
Edit: A Scorpion is an offensive tank...not something to...wait behind the base for someone to blast away.
[Edited by darkish_raven, 9/7/2007 2:42:24 PM]
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