Halo 3 Discussion
I have a few ideas myself, which I'll post in the following format, I expect everyone else to follow this format so we can decide which ones are going to be made and played on game night.
Rule set: Like the zombies gametype of halo 2, this is a non-code enforced game. Basically, 2 teams have 2 elephants on sand trap, these teams wage war between the 2 elephants and they are not allowed to touch the ground. The rule set for what happens when one touches the ground is debatable, but I think that the overboard needs to seize fire and be unable to return fire until he is back aboard a vehicle. This person is still however, fair game.
Vehicles: One Elephant and one "cargo" vehicle, probably a passenger warthog, Per team.
Weapons: Human weaponry most likely, however, variations may be made, as a pirate fight is nothing without swords. Me and DR were talking about a flamethrower "fireship" match, and possibly even something like a brute shot match could be enabled.
Objectives: First to 50/100 kills, or if were playing "kill the captain aka VIP mode" 20-30 kills.
Misc/Notes: Tactics may include using the hog to board the enemy elephant or simply ridding yours close to theirs and jumping aboard. Like the name says, this should recreate a half decent pirate battle. atm)
Name: Stop! Hammer Time!
Rule set: FFA Standard Slayer
Vehicles: Mongoose (multiple)
Weapons: Gravity Hammers
Objectives: First to 25/50
Misc/Notes: The gravity hammer is said to "toss" vehicles around, picture a mongoose for every player on a tiny map, with every person wielding a hammer. To splatter or be splattered.
We'll probably do a few of the classic gametypes along side these new ideas, such as swat, rockets, swords, snipes, etc. So be original if you can, or just recommend classics if you must.
[Edited by insomniac, 8/31/2007 12:19:38 AM]
Name: Tower of Power!
Gametype: Team Slayer
Rule Set: Standard Team Slayer
Map: Any, Forge edited.
Weapons: Any that fits good.
Map set: Forged to have a tower in the center or a better fortified towered-structure.
Many turrets and power weapons inside the tower.
Power weapons but no turrets and other standard weapons elsewhere throughout the map.
Grenade start- One of each.
Spawn points far away from the tower, red team on one side, blue team on the other side. Weapons, equipment and power ups placed equally throughout the map.
Game Objective: Control the tower for easy kills. First team to 50 kills wins.
[Edited by darkish_raven, 8/31/2007 5:21:13 AM]
Perhaps we could also have a mongoose race track (set up with forge) or an air battle with hornets and banshees in Sandtrap.
The gravity hammer and mongoose idea does sound like a lot of fun though.
Yeah, that sounds familiar...it was actually in the custom games lobby for the beta...I just never played it.
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